Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Magazine's Top 30 Adventures: Do they hold up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urriak Uruk" data-source="post: 8638433" data-attributes="member: 7015558"><p>I have not btw played or read all 30 modules, but I'm the OP so I should probably give my take on the ones I actually have;</p><p></p><p>Played:</p><p><strong>GDQ1-7 Queen of the Spiders</strong></p><p>I've played the beginning of the giant series, read the rest... this is pretty good. Yes it's a series of dungeon crawls, but it actually has a story as opposed to "Hunt for treasure" and each dungeon is linked together by that story. So it really is a campaign as much as dungeons, and a pretty fun one... who doesn't want to fight giants?</p><p></p><p><strong>I6 Ravenloft</strong></p><p>Ok I've played Curse of Strahd and not the OG, but if this is the core of CoS, then it's pretty damn good. It takes a lot of the vampire tropes and coalesces them into an adventure and setting that epitomizes Gothic Horror. It bucks the typical D&D trend, but in a good way.</p><p></p><p><strong>S2 White Plume Mountain</strong></p><p>A funhouse dungeon, but arguably the best one. I'd say of any dungeon where the premise is "Insane wizard built this" this is the dungeon that actually meets that premise. It's also fairly concise compared to something overly long like Undermountain. Plus, since the wizard isn't actually here, you can theoretically wring a whole campaign out of that premise of the insane wizard on the loose.</p><p></p><p><strong>U1 The Sinister Secret of Saltmarsh</strong></p><p>For a level 1 adventure, it's pretty damn good. Level 1 is a difficult thing to balance for, but this adventure meets that bar and exceeds it by subverting the players' expectations. A great beginning to the Saltmarsh series.</p><p></p><p>Read:</p><p><strong>S1 Tomb of Horrors</strong></p><p>Ugh. If you don't care about your PC, then sure this can be fun. But most players shudder when this module is suggested, and it's not hard to know why; it's actively anti-fun and designed to kill characters. It's contrary to most D&D design and therefore a failure IMO.</p><p></p><p><strong>X2 Castle Amber (Chateau d’Amberville)</strong></p><p>This is actually really, really good. It's a big mansion complex, filled with an interesting family with complex conflicting motivations. If that was it it'd be good, but with the entire province of Averoigne after it's simply awesome in scope. A great adventure that blows away most of the "Just a dungeon" TSR modules on this list.</p><p></p><p><strong>The Ruins of UndermountainSONY DSC</strong></p><p>I've read 5E Undermountain. If a megadungeon is your thing, it does it's job. But that's a narrow taste, and for everyone else this isn't going to cut it.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8638433, member: 7015558"] I have not btw played or read all 30 modules, but I'm the OP so I should probably give my take on the ones I actually have; Played: [B]GDQ1-7 Queen of the Spiders[/B] I've played the beginning of the giant series, read the rest... this is pretty good. Yes it's a series of dungeon crawls, but it actually has a story as opposed to "Hunt for treasure" and each dungeon is linked together by that story. So it really is a campaign as much as dungeons, and a pretty fun one... who doesn't want to fight giants? [B]I6 Ravenloft[/B] Ok I've played Curse of Strahd and not the OG, but if this is the core of CoS, then it's pretty damn good. It takes a lot of the vampire tropes and coalesces them into an adventure and setting that epitomizes Gothic Horror. It bucks the typical D&D trend, but in a good way. [B]S2 White Plume Mountain[/B] A funhouse dungeon, but arguably the best one. I'd say of any dungeon where the premise is "Insane wizard built this" this is the dungeon that actually meets that premise. It's also fairly concise compared to something overly long like Undermountain. Plus, since the wizard isn't actually here, you can theoretically wring a whole campaign out of that premise of the insane wizard on the loose. [B]U1 The Sinister Secret of Saltmarsh[/B] For a level 1 adventure, it's pretty damn good. Level 1 is a difficult thing to balance for, but this adventure meets that bar and exceeds it by subverting the players' expectations. A great beginning to the Saltmarsh series. Read: [B]S1 Tomb of Horrors[/B] Ugh. If you don't care about your PC, then sure this can be fun. But most players shudder when this module is suggested, and it's not hard to know why; it's actively anti-fun and designed to kill characters. It's contrary to most D&D design and therefore a failure IMO. [B]X2 Castle Amber (Chateau d’Amberville)[/B] This is actually really, really good. It's a big mansion complex, filled with an interesting family with complex conflicting motivations. If that was it it'd be good, but with the entire province of Averoigne after it's simply awesome in scope. A great adventure that blows away most of the "Just a dungeon" TSR modules on this list. [B]The Ruins of UndermountainSONY DSC[/B] I've read 5E Undermountain. If a megadungeon is your thing, it does it's job. But that's a narrow taste, and for everyone else this isn't going to cut it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Magazine's Top 30 Adventures: Do they hold up?
Top