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General Tabletop Discussion
*Dungeons & Dragons
Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="el-remmen" data-source="post: 8639086" data-attributes="member: 11"><p>I run U2 as a diplomatic mission with my own spin on the idea of a skill challenge once (and if) the PCs become the guests of the lizardfolk. I basically run with the premise that the lizardfolk queen in order to help her decide if the humans of Saltmarsh the PCs represent should be brought into the alliance allows them free reign of the lair to meet her people and have them meet the PCs and get a sense of what they are like and if they can be good guests. The idea being, adventurers might behave for royalty, but the common people will report back what they are really like. At the same time, the orthodox lizardfolk priest is against interaction with <u><em>any</em></u> outsiders, which causes ongoing tension and possibilities for violence. </p><p></p><p>[SPOILER="Possible Spoilers"]</p><p>In the final act, I have the Queen ask the PCs to hunt down 1000 Teeth the Legendary Croc. Many in the community see it as a potential avatar of Semuanya, and refuse to deal with it - having led to several deaths of her people.</p><p>The priest, of course, sees these deaths as a sign that Semuanya is unhappy with them for building an alliance with outsiders, so he and his loyalists ambush the PCs in the croc's territory causing an awesome fight where the croc indiscriminately attacks both sides. The idea being, that if he can defeat the PCs, he will have the "proof" the queen was wrong, depose her and institute an isolationist theocracy (and inadvertently helping the sahuagin)</p><p>[/SPOILER]</p><p></p><p>I have not run U3 since the mid-90s - but I am super psyched to run it again - I just had to run several other adventures between U2 and U3 to build the plot and give the PCs some experience.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8639086, member: 11"] I run U2 as a diplomatic mission with my own spin on the idea of a skill challenge once (and if) the PCs become the guests of the lizardfolk. I basically run with the premise that the lizardfolk queen in order to help her decide if the humans of Saltmarsh the PCs represent should be brought into the alliance allows them free reign of the lair to meet her people and have them meet the PCs and get a sense of what they are like and if they can be good guests. The idea being, adventurers might behave for royalty, but the common people will report back what they are really like. At the same time, the orthodox lizardfolk priest is against interaction with [U][I]any[/I][/U][I] [/I]outsiders, which causes ongoing tension and possibilities for violence. [SPOILER="Possible Spoilers"] In the final act, I have the Queen ask the PCs to hunt down 1000 Teeth the Legendary Croc. Many in the community see it as a potential avatar of Semuanya, and refuse to deal with it - having led to several deaths of her people. The priest, of course, sees these deaths as a sign that Semuanya is unhappy with them for building an alliance with outsiders, so he and his loyalists ambush the PCs in the croc's territory causing an awesome fight where the croc indiscriminately attacks both sides. The idea being, that if he can defeat the PCs, he will have the "proof" the queen was wrong, depose her and institute an isolationist theocracy (and inadvertently helping the sahuagin) [/SPOILER] I have not run U3 since the mid-90s - but I am super psyched to run it again - I just had to run several other adventures between U2 and U3 to build the plot and give the PCs some experience. [/QUOTE]
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