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Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="Hex08" data-source="post: 8639203" data-attributes="member: 7029595"><p>Some I've run in the fairly recent past (spoiler - they all hold up). As a side note; all were campaigns I ran that were converted to Castels & Crusades in case that matters to anyone.</p><p></p><p><strong>GDQ1-7 Queen of the Spiders -</strong> I've run this twice, the first time was only the Against the Giants portion and the second was the entire campaign. It holds up well but Against the Giants is the best part by far.</p><p></p><p><strong>T1-4 The Temple of Elemental Evil </strong>- An all time classic, the first adventure I ran when I bought C&C. It was my first time running it as a DM but I had gone thought it twice as a player back when dinosaurs roamed the Earth (both 2E and converted to 3.5).</p><p></p><p><strong>U1 The Sinister Secret of Saltmarsh </strong>- I started this adventure but due to real life issues the group only finished the "haunted" house part and the game fell apart before they made it to the ship. Still, tons of fun.</p><p></p><p>About half of my regular group has been playing with me since 2E and the rest joined since I started running 3.x/Pathfinder. Whether they had experience with old school AD&D or not it took all of them a few sessions to adjust to the difference in gaming styles required by an old school adventure but once they did they all enjoyed it.</p><p></p><p>I really want to run <strong>S1 Tomb of Horrors, B2 The Keep on the Borderlands and C2 The Ghost Tower of Inverness</strong>, all of which I ran a long time ago and remember enjoying but I can't say if they hold up or not. The only one I have mixed feelings about is <strong>S3 Expedition to the Barrier Peaks</strong>. I both got to be a player and DM for it in my 1E days and loved it because it was so different but as I have grown older and more crotchety I have learned that I hate sci-fi (and firearms) in my D&D games.</p><p></p><p>I was a player for <strong>Return to the Temple of Elemental</strong> when it first came out and didn't care for it.</p><p></p><p>The ones that work have a lot of great ideas but usually need some work on the part of the DM but I generally find that to be the case with any premade adventure I have run, including more modern ones from any game. It's always a good idea to customize an adventure to balance between it's original intent, the expectations of the DM and the expectations of the players.</p></blockquote><p></p>
[QUOTE="Hex08, post: 8639203, member: 7029595"] Some I've run in the fairly recent past (spoiler - they all hold up). As a side note; all were campaigns I ran that were converted to Castels & Crusades in case that matters to anyone. [B]GDQ1-7 Queen of the Spiders -[/B] I've run this twice, the first time was only the Against the Giants portion and the second was the entire campaign. It holds up well but Against the Giants is the best part by far. [B]T1-4 The Temple of Elemental Evil [/B]- An all time classic, the first adventure I ran when I bought C&C. It was my first time running it as a DM but I had gone thought it twice as a player back when dinosaurs roamed the Earth (both 2E and converted to 3.5). [B]U1 The Sinister Secret of Saltmarsh [/B]- I started this adventure but due to real life issues the group only finished the "haunted" house part and the game fell apart before they made it to the ship. Still, tons of fun. About half of my regular group has been playing with me since 2E and the rest joined since I started running 3.x/Pathfinder. Whether they had experience with old school AD&D or not it took all of them a few sessions to adjust to the difference in gaming styles required by an old school adventure but once they did they all enjoyed it. I really want to run [B]S1 Tomb of Horrors, B2 The Keep on the Borderlands and C2 The Ghost Tower of Inverness[/B], all of which I ran a long time ago and remember enjoying but I can't say if they hold up or not. The only one I have mixed feelings about is [B]S3 Expedition to the Barrier Peaks[/B]. I both got to be a player and DM for it in my 1E days and loved it because it was so different but as I have grown older and more crotchety I have learned that I hate sci-fi (and firearms) in my D&D games. I was a player for [B]Return to the Temple of Elemental[/B] when it first came out and didn't care for it. The ones that work have a lot of great ideas but usually need some work on the part of the DM but I generally find that to be the case with any premade adventure I have run, including more modern ones from any game. It's always a good idea to customize an adventure to balance between it's original intent, the expectations of the DM and the expectations of the players. [/QUOTE]
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