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Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8643247" data-attributes="member: 7023840"><p>Well, about that ... it's one of those things you have to decode Gygaxian for. Luckily, for once, he uses all-caps.</p><p></p><p>All training/study is recorded in game time. The period must be uninterrupted and continuous. He or she cannot engage in adventuring, travel, magic research of any nature other than that concerned with level advancement, atonement, etc. If there is a serious hiatus in the course of training/study the character loses all of the benefits of the time spent prior to the interruption, as well as the total funds advanced for the training/study, and he or she must begin anew if a level of experience is to be gained. Under no circumstances can a character gain additional experience points by any means until he or she actually acquires the higher level through the required training/study course. Thus, a character who successfully adventures and gains experience points which not only equal a new level but are almost sufficient to gain yet a second such level, cannot opt to-forego the period of training and study necessary to go up a level in favor of gaining a few more points and training and studying for two levels at once. ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL. This rule applies to bards, as noted (for failure to make the necessary contributions and payments).</p><p></p><p>(All-caps are in original. Source: DMG p. 86).</p><p></p><p>So while the phrasing is confusing given that weird sentence in there, it's pretty clear that the following two sentences control:</p><p></p><p>1. Under no circumstances can a character gain additional experience points by any means until he or she actually acquires the higher level through the required training/study course.</p><p></p><p>2. ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER <strong><u>THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL</u></strong>, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL.</p><p></p><p></p><p>So while it is unclear as mud, the rule is that while you aren't immediately cutoff, you also can't gain new XP. Which means that (other than rulings) it would depend on the event that took you over the minimum. So while your example is correct, more often than not the individual would cap out from an event just after crossing over the threshhold.</p><p></p><p>(But I appreciate the reminder, as our table just houseruled that to "as soon as you cross).</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8643247, member: 7023840"] Well, about that ... it's one of those things you have to decode Gygaxian for. Luckily, for once, he uses all-caps. All training/study is recorded in game time. The period must be uninterrupted and continuous. He or she cannot engage in adventuring, travel, magic research of any nature other than that concerned with level advancement, atonement, etc. If there is a serious hiatus in the course of training/study the character loses all of the benefits of the time spent prior to the interruption, as well as the total funds advanced for the training/study, and he or she must begin anew if a level of experience is to be gained. Under no circumstances can a character gain additional experience points by any means until he or she actually acquires the higher level through the required training/study course. Thus, a character who successfully adventures and gains experience points which not only equal a new level but are almost sufficient to gain yet a second such level, cannot opt to-forego the period of training and study necessary to go up a level in favor of gaining a few more points and training and studying for two levels at once. ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL. This rule applies to bards, as noted (for failure to make the necessary contributions and payments). (All-caps are in original. Source: DMG p. 86). So while the phrasing is confusing given that weird sentence in there, it's pretty clear that the following two sentences control: 1. Under no circumstances can a character gain additional experience points by any means until he or she actually acquires the higher level through the required training/study course. 2. ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER [B][U]THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL[/U][/B], NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL. So while it is unclear as mud, the rule is that while you aren't immediately cutoff, you also can't gain new XP. Which means that (other than rulings) it would depend on the event that took you over the minimum. So while your example is correct, more often than not the individual would cap out from an event just after crossing over the threshhold. (But I appreciate the reminder, as our table just houseruled that to "as soon as you cross). [/QUOTE]
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