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Dungeon Master Guide errata clarification?
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<blockquote data-quote="AbhorrentLesson" data-source="post: 6786678" data-attributes="member: 6808177"><p>So this is a question regarding the errata entitled "Chapter 8 Combining Game Effects (p. 252)". This states: <strong>This is a new subsection at the end of the “Combat” section: “Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the ‘Combining Magical Effects’ section of chapter 10 in the Player’s Handbook.”</strong> My current understanding is that going off the example, a consecutive use of Fire Form doesn't increase damage to the target because of the fact that it's an instance of a trait with the same name affecting a target twice, not because it's an instance of two fire damages being inflicted? However, this would still increase the duration of the fire damage as the duration's of the two Fire Forms combine together? I take it this doesn't apply to things like Armor Class, but if it did, it'd work where things that grant points towards Armor Class would only be affected by this rule if they were from the same source, not because of the fact they both give points towards Armor Class? I guess some of the confusion arose from the specification that if two game features had the same name only the effects of the most potent one would apply, as I'm not sure of a situation where a creature could have a game feature with the same name with differing potency. Perhaps they were accounting for if two creatures, a stronger one and a weaker one, used the same feature on a target since then there would be a differing potency? Could someone give me an example of exactly how durations would overlap as well? I feel like Fire Form was a slightly odd example to use, as the duration for it is as long as the fire elemental is standing by a creature. Anyways, I could have two attack and damage roll boosting magical items that both grant a bonus of +5 to each, which would apply together to make +10 as long as said items are different?</p></blockquote><p></p>
[QUOTE="AbhorrentLesson, post: 6786678, member: 6808177"] So this is a question regarding the errata entitled "Chapter 8 Combining Game Effects (p. 252)". This states: [B]This is a new subsection at the end of the “Combat” section: “Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the ‘Combining Magical Effects’ section of chapter 10 in the Player’s Handbook.”[/B] My current understanding is that going off the example, a consecutive use of Fire Form doesn't increase damage to the target because of the fact that it's an instance of a trait with the same name affecting a target twice, not because it's an instance of two fire damages being inflicted? However, this would still increase the duration of the fire damage as the duration's of the two Fire Forms combine together? I take it this doesn't apply to things like Armor Class, but if it did, it'd work where things that grant points towards Armor Class would only be affected by this rule if they were from the same source, not because of the fact they both give points towards Armor Class? I guess some of the confusion arose from the specification that if two game features had the same name only the effects of the most potent one would apply, as I'm not sure of a situation where a creature could have a game feature with the same name with differing potency. Perhaps they were accounting for if two creatures, a stronger one and a weaker one, used the same feature on a target since then there would be a differing potency? Could someone give me an example of exactly how durations would overlap as well? I feel like Fire Form was a slightly odd example to use, as the duration for it is as long as the fire elemental is standing by a creature. Anyways, I could have two attack and damage roll boosting magical items that both grant a bonus of +5 to each, which would apply together to make +10 as long as said items are different? [/QUOTE]
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