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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8345768"><p>I don't know Rime of the Frostmaiden and I am just going by an isolated example but if the duergar would have killed the PC because that is what it made sense for him to do, he had the opportunity to do it, then that seems impartial to me (unless the player wanted to go out in a blaze of glory and you were facilitating that, but nothing says a pro-player choice and an impartial choice can't align from time to time). I think when you are choosing for NPC actions it can be complicated though. Most of us have forks in the road like that in our own lives (obviously usually the stakes, action and drama are lower) and we sometimes surprise ourselves with our own decisions (and in hindsight the decision that was in our best interest or most logical wasn't the one we made-----so I think there is rarely a 'perfect' NPC decision). For me impartial here is very much about the intentions and what you were trying to do. If you were trying to do what you thought the Duergar would honestly do, and being fair in handling rolls and rulings during the fight, I say that is striving for impartiality. And also, I am not saying other things can't be a factor, you don't have to have just one priority. I sometimes like to make have drama and melodrama in my games, but because that can get dicey I always remind myself to be fair when injecting that (a good example of this might something like family members of the PCs factoring into an adventure or plot in some way: I think if you are constantly using family members as plot hooks and effectively having them cause bad, but potentially very exciting, things to arise in the players lives, it is being less impartial than if you are also looking for opportunities to play up the positive side of these attachments (so impartiality and fairness is also I think at work even when the GM is playing an active role introducing exciting and fun elements to the game).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8345768"] I don't know Rime of the Frostmaiden and I am just going by an isolated example but if the duergar would have killed the PC because that is what it made sense for him to do, he had the opportunity to do it, then that seems impartial to me (unless the player wanted to go out in a blaze of glory and you were facilitating that, but nothing says a pro-player choice and an impartial choice can't align from time to time). I think when you are choosing for NPC actions it can be complicated though. Most of us have forks in the road like that in our own lives (obviously usually the stakes, action and drama are lower) and we sometimes surprise ourselves with our own decisions (and in hindsight the decision that was in our best interest or most logical wasn't the one we made-----so I think there is rarely a 'perfect' NPC decision). For me impartial here is very much about the intentions and what you were trying to do. If you were trying to do what you thought the Duergar would honestly do, and being fair in handling rolls and rulings during the fight, I say that is striving for impartiality. And also, I am not saying other things can't be a factor, you don't have to have just one priority. I sometimes like to make have drama and melodrama in my games, but because that can get dicey I always remind myself to be fair when injecting that (a good example of this might something like family members of the PCs factoring into an adventure or plot in some way: I think if you are constantly using family members as plot hooks and effectively having them cause bad, but potentially very exciting, things to arise in the players lives, it is being less impartial than if you are also looking for opportunities to play up the positive side of these attachments (so impartiality and fairness is also I think at work even when the GM is playing an active role introducing exciting and fun elements to the game). [/QUOTE]
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