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<blockquote data-quote="Helldritch" data-source="post: 8345823" data-attributes="member: 6855114"><p>What this means is that fairness to the monsters is also showing fairness to the players. When you fudge dice in favor of the players, you down play the power of monsters and lessen the accomplishment of your players. </p><p></p><p>When you play your monsters as they should be, not only are you fair to the monster's capacities bit you are also making your players earn their victory. For without risks, there are no reward worthy of the challenge. </p><p></p><p>Here is an example. When CoS got out, I saw a group kill Strahd in quite an easy way, no challenge no risks. The players were bragging and claiming that anyone dying to Strahd were bad or not "experienced" enough to play. I know my players were terrified of Strhad so I asked them if they would agree to replay the final battle with me as a DM. I used Strahd as he was supposed to be played, a hit and run striker. They got totally defeated in two and a half hour. One player claimed that I cheated even if I was rolling on the open. I showed the Strahd's stats. It was their DM that downplayed Strahd that led to their bold claim and ultimately their defeat. The we killed Strahd at level 7 was not logical. </p><p></p><p>The discussion went on about what they wanted as players and strangely, their DM was not at fault. He was simply giving in to their critics that the game was too hard when they started so he was fudging. It is not really what they wanted but it is how it was perceived by their DM. Now their DM rolls on the open and do not pull punches. He is fair to both his players and to their foes.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8345823, member: 6855114"] What this means is that fairness to the monsters is also showing fairness to the players. When you fudge dice in favor of the players, you down play the power of monsters and lessen the accomplishment of your players. When you play your monsters as they should be, not only are you fair to the monster's capacities bit you are also making your players earn their victory. For without risks, there are no reward worthy of the challenge. Here is an example. When CoS got out, I saw a group kill Strahd in quite an easy way, no challenge no risks. The players were bragging and claiming that anyone dying to Strahd were bad or not "experienced" enough to play. I know my players were terrified of Strhad so I asked them if they would agree to replay the final battle with me as a DM. I used Strahd as he was supposed to be played, a hit and run striker. They got totally defeated in two and a half hour. One player claimed that I cheated even if I was rolling on the open. I showed the Strahd's stats. It was their DM that downplayed Strahd that led to their bold claim and ultimately their defeat. The we killed Strahd at level 7 was not logical. The discussion went on about what they wanted as players and strangely, their DM was not at fault. He was simply giving in to their critics that the game was too hard when they started so he was fudging. It is not really what they wanted but it is how it was perceived by their DM. Now their DM rolls on the open and do not pull punches. He is fair to both his players and to their foes. [/QUOTE]
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