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<blockquote data-quote="Helldritch" data-source="post: 8346472" data-attributes="member: 6855114"><p>I really do not see the point of playing something if there is no chance to lose. If I do not want to have any chances of losing, I watch a movie or read a book, or go watch a play.... otherwise, I need a challenge. </p><p></p><p>Yes there might be some interesting point in building a story once in awhile in which heroes can't fail. But it makes for bland tasteless stories where every success feel artificial and unearned. Whenever I read such book or watch such a movie, I get bored to no end and might even not finish it. The goal of a story is to entertain, to show the struggles of heroes and how they win against all odds. But there must be the feeling that failure is But a step away. Without that feeling, the story will feel artificial and in the Ling run, interest will fade out. </p><p></p><p>I have seen many times the "Story Before Everything Else" approach. Invariably, all these games/campaigns ended way before their conclusions or simply stopped. I often compared this to the Monty Haul campaigns. Might be fun once in a while. But it gets boring quite fast if this is the only thing you do.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8346472, member: 6855114"] I really do not see the point of playing something if there is no chance to lose. If I do not want to have any chances of losing, I watch a movie or read a book, or go watch a play.... otherwise, I need a challenge. Yes there might be some interesting point in building a story once in awhile in which heroes can't fail. But it makes for bland tasteless stories where every success feel artificial and unearned. Whenever I read such book or watch such a movie, I get bored to no end and might even not finish it. The goal of a story is to entertain, to show the struggles of heroes and how they win against all odds. But there must be the feeling that failure is But a step away. Without that feeling, the story will feel artificial and in the Ling run, interest will fade out. I have seen many times the "Story Before Everything Else" approach. Invariably, all these games/campaigns ended way before their conclusions or simply stopped. I often compared this to the Monty Haul campaigns. Might be fun once in a while. But it gets boring quite fast if this is the only thing you do. [/QUOTE]
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