Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeon Mastering as a Fine Art
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6306763" data-attributes="member: 42582"><p>It's hard to give specific examples out of context. But I think, especially when I used to GM Rolemaster, that there have been times when I've taken the ordinary action resolution mechanics too seriously as setting the limits of what is possible in the game. In RM this is ameliorated a little bit because it has open ended rolls (most things are resolved on d100, and a 96-100 allows rolling again and adding - over the years there were some memorable moments of double- and even triple-open-ended rolls which saved PCs from disaster). But sometimes it can have the effect of shutting down the game.</p><p></p><p>Part of the issue is one of fairness - if, most of the time, you resolve falling damage on d6 per 10' fallen, how come <em>this</em> time this particular PC gets a % chance of surviving? I didn't use to have a good answer to that question, and so usen't to give the % chance. Whereas now I think I have a better grasp on how to handle some of these issues.</p><p></p><p>An interesting, and very strong, version of the Moldvay approach to "There's always a chance" (that's another heading that appears on p B60) is found in 13th Age: the players can <em>always</em> declare that their PCs retreat and make it out alive, but the GM then has licence to respond by declaring a "campaign defeat" - one important goal that the players have is forfeited, going against them. In Moldvay's example, for instance, the player can always declare that his/her PC survives the drop by landing in the water, but the GM then gets to declare that while he recovers consciousness, the baddies get to do XYZ. (I'd think of it somewhat along the lines of when Aragorn goes over the cliff in the Two Towers movie.)</p><p></p><p>This is one way of handling the fairness issue.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6306763, member: 42582"] It's hard to give specific examples out of context. But I think, especially when I used to GM Rolemaster, that there have been times when I've taken the ordinary action resolution mechanics too seriously as setting the limits of what is possible in the game. In RM this is ameliorated a little bit because it has open ended rolls (most things are resolved on d100, and a 96-100 allows rolling again and adding - over the years there were some memorable moments of double- and even triple-open-ended rolls which saved PCs from disaster). But sometimes it can have the effect of shutting down the game. Part of the issue is one of fairness - if, most of the time, you resolve falling damage on d6 per 10' fallen, how come [I]this[/I] time this particular PC gets a % chance of surviving? I didn't use to have a good answer to that question, and so usen't to give the % chance. Whereas now I think I have a better grasp on how to handle some of these issues. An interesting, and very strong, version of the Moldvay approach to "There's always a chance" (that's another heading that appears on p B60) is found in 13th Age: the players can [I]always[/I] declare that their PCs retreat and make it out alive, but the GM then has licence to respond by declaring a "campaign defeat" - one important goal that the players have is forfeited, going against them. In Moldvay's example, for instance, the player can always declare that his/her PC survives the drop by landing in the water, but the GM then gets to declare that while he recovers consciousness, the baddies get to do XYZ. (I'd think of it somewhat along the lines of when Aragorn goes over the cliff in the Two Towers movie.) This is one way of handling the fairness issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeon Mastering as a Fine Art
Top