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Dungeon Mastering as a Fine Art
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<blockquote data-quote="Ahnehnois" data-source="post: 6307022" data-attributes="member: 17106"><p>It does. Actually, another paragraph that I didn't quote comes between the two that I did (I do have to type these things manually):</p><p>This posits a compelling rationale for not "cheating": consistency. If you believe that NPCs and PCs should be treated the same way, DM cheating makes less sense. If you want PCs to be "special", then it makes more sense.</p><p></p><p>The rules were designed as one consistent and logical set of parameters for all possible characters, so if you want your players to be outside of the norm, you have to change them in some way. DM cheating is one common way of doing that; it enforces a level of "plot protection" beyond what the rules themselves could reasonably provide.</p><p></p><p>The 3e version is pretty pluralistic as I see it. Not as much as it could be, perhaps, but the practical implication is that it's very difficult to write advice that's concrete enough to mean anything to the reader, while being open-ended enough to accommodate all possibilities (though I think this is one area where CoC outstrips the other games I've seen).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6307022, member: 17106"] It does. Actually, another paragraph that I didn't quote comes between the two that I did (I do have to type these things manually): This posits a compelling rationale for not "cheating": consistency. If you believe that NPCs and PCs should be treated the same way, DM cheating makes less sense. If you want PCs to be "special", then it makes more sense. The rules were designed as one consistent and logical set of parameters for all possible characters, so if you want your players to be outside of the norm, you have to change them in some way. DM cheating is one common way of doing that; it enforces a level of "plot protection" beyond what the rules themselves could reasonably provide. The 3e version is pretty pluralistic as I see it. Not as much as it could be, perhaps, but the practical implication is that it's very difficult to write advice that's concrete enough to mean anything to the reader, while being open-ended enough to accommodate all possibilities (though I think this is one area where CoC outstrips the other games I've seen). [/QUOTE]
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