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<blockquote data-quote="Bawylie" data-source="post: 6307964" data-attributes="member: 6776133"><p>Hmmm...</p><p></p><p>I think you hit those pitfalls if you reframe scenarios unprompted. </p><p></p><p>But working with your assumption, that the players have lost interest and are otherwise unengaged, we have tangible evidence that our current efforts aren't working. They gave US the prompt (What's above us?) and THEN we ran with it. This does not make them passengers (it would have done if we moved them unprompted). </p><p></p><p>I'll assume a "Scene Bang" is some kind of Call to Action. Skipping ahead or glossing over parts that the players aren't interested in isn't a call to action. Its pacing. And it doesn't require choosing their actions for them. </p><p></p><p>In a way, all you're really doing is skipping over crappy non-choices. The scenario is already constructed such that they've chosen to accomplish a goal. Do you want to keep accomplishing? isn't a meaningful choice. So you don't force anything if you skip their unengaged rear-ends to a portion of the game where their actions have meaning. </p><p></p><p>I'm reasonably sure scene bang is useless or worthless for framing in an RPG for that exact reason.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6307964, member: 6776133"] Hmmm... I think you hit those pitfalls if you reframe scenarios unprompted. But working with your assumption, that the players have lost interest and are otherwise unengaged, we have tangible evidence that our current efforts aren't working. They gave US the prompt (What's above us?) and THEN we ran with it. This does not make them passengers (it would have done if we moved them unprompted). I'll assume a "Scene Bang" is some kind of Call to Action. Skipping ahead or glossing over parts that the players aren't interested in isn't a call to action. Its pacing. And it doesn't require choosing their actions for them. In a way, all you're really doing is skipping over crappy non-choices. The scenario is already constructed such that they've chosen to accomplish a goal. Do you want to keep accomplishing? isn't a meaningful choice. So you don't force anything if you skip their unengaged rear-ends to a portion of the game where their actions have meaning. I'm reasonably sure scene bang is useless or worthless for framing in an RPG for that exact reason. [/QUOTE]
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