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<blockquote data-quote="Cyberen" data-source="post: 6308151" data-attributes="member: 69074"><p>In " DM 101" : Don't get enamored with your tools.</p><p>DMPC and solipsistic worldbuilding are frequent symptoms of bad DMing.</p><p>Regarding Luke vs Vader, I think the situation doesn't sit well within D&D scope, genre-wise and system-wise (compared to Amber Diceless or Vampire, for instance). My favourite way of handling this would be to build both protagonists as PCs, thus not interfering with the resolution. If Luke is a PC and Vader the NPC, I guess the player is entitled a free Get Out of Jail card because of my major screwing with his background (ad hoc replacement of meta game currencies such as Fate points). If Vader is a PC and Luke a NPC, I am with Moldvay and Gygax and would randomize the outcome. The dice are the embodiment of fate, and offer a cop out of the "mother may I ?" conundrum. I think some kind of Skill Challenge framework would be relevant, as it tends to preserve player agenda, stages the information flow, and yields to results both richer and more consistent than the "roll percentile dice and pray to roll high" method described by Moldvay.</p><p>In the D&D framework, I think "level appropriateness" is a key factor when adjudicating. A low level delver jumping into a chasm should probably die.</p><p>A mid level character could survive (I think the falling rules are ok... in this specific case). For a name level character, Obscure Death comes in handy : the character is out of the fight, but might come back if the player wants. Remember Feather Fall is only a 1st level effect.</p><p></p><p>For the "sewer exploration dilemma", I would say it is a matter of choosing between "Dungeon Mode" and "Travel Mode". It's definitely a table thing, rather than a DM decision.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6308151, member: 69074"] In " DM 101" : Don't get enamored with your tools. DMPC and solipsistic worldbuilding are frequent symptoms of bad DMing. Regarding Luke vs Vader, I think the situation doesn't sit well within D&D scope, genre-wise and system-wise (compared to Amber Diceless or Vampire, for instance). My favourite way of handling this would be to build both protagonists as PCs, thus not interfering with the resolution. If Luke is a PC and Vader the NPC, I guess the player is entitled a free Get Out of Jail card because of my major screwing with his background (ad hoc replacement of meta game currencies such as Fate points). If Vader is a PC and Luke a NPC, I am with Moldvay and Gygax and would randomize the outcome. The dice are the embodiment of fate, and offer a cop out of the "mother may I ?" conundrum. I think some kind of Skill Challenge framework would be relevant, as it tends to preserve player agenda, stages the information flow, and yields to results both richer and more consistent than the "roll percentile dice and pray to roll high" method described by Moldvay. In the D&D framework, I think "level appropriateness" is a key factor when adjudicating. A low level delver jumping into a chasm should probably die. A mid level character could survive (I think the falling rules are ok... in this specific case). For a name level character, Obscure Death comes in handy : the character is out of the fight, but might come back if the player wants. Remember Feather Fall is only a 1st level effect. For the "sewer exploration dilemma", I would say it is a matter of choosing between "Dungeon Mode" and "Travel Mode". It's definitely a table thing, rather than a DM decision. [/QUOTE]
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