Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeon Mastering as a Fine Art
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6308351" data-attributes="member: 42582"><p>This is my general approach, too.</p><p></p><p>In my reply to [MENTION=6776133]Bawylie[/MENTION] upthread, I emphasised the importance of player knowledge. If the player knows that Luke is likely unable to be lured by the prospect of power, but decides to proceed that way anyway (eg because that's all his/he PC has to offer), then that is different from the GM springing this on the player as (hitherto) hidden backstory.</p><p></p><p>It can also depend on how things resolved. For instance, if we conceive as the resolution as a skill challenge with a combat embedded in it, then maybe Vader's player has won the challenge, but not without some failures along the way. And so the GM narrates a "Yes, but" resolution: Luke falls rather than turns, but the player learns that Luke has another weakness that could be exploited, namely, his love for Leia. That's a pretty harsh "Yes, but . . ", but in the overall context of play perhaps it makes sense.</p><p></p><p>That's why I gave some actual play examples upthread, to try and make things concrete. With these hypotheticals it's hard to generalise when (necessarily) we don't have any actual play context to better inform what is going on and what the dynamics are between GM and player.</p><p></p><p>As a GM I'm not trying to tell a story. I'm trying to frame the players (via their PCs) into difficult situations. If I do my job properly, and the game's mechanics work properly, then some sort of story should emerge.</p><p></p><p>I don't really see what work "primarily combat" is doing here. Social interactions and meeting new people are important in my game too. And I guess would be important in [MENTION=22779]Hussar[/MENTION]'s game.</p><p></p><p>Another very important part of my game is the players (and thereby their PCs) learning the campaign backstory. But I generally prefer that the backstory come out in the context of resolving a situation - say, in the context of interacting with an NPC - then via a "download" triggered by (say) the PCs going to a library. <a href="http://www.enworld.org/forum/showthread.php?299440-Exploration-scenarios-my-experiment-last-Sunday" target="_blank">Here's</a> an example of the last purely exploratory scenario I ran. Here are <a href="http://www.enworld.org/forum/showthread.php?309950-Actual-play-my-first-quot-social-only-quot-session" target="_blank">two</a> <a href="http://www.enworld.org/forum/showthread.php?313724-Actual-play-the-PCs-successfully-negotiated-with-Kas" target="_blank">links</a> to some examples of the sorts of social encounters I enjoy, which are my typical way of bringing out and/or establishing backstory.</p><p></p><p>I'd generally assume that they did get that stuff, or that their success in getting that stuff is rolled into the climb check.</p><p></p><p>In a system that lets resource acquisition itself be part of the resolution process (eg a "buy gear" check to support the subsequent climbing check) I'd be happy to use that. But D&D doesn't really have that sort of system.</p><p></p><p>The other part of this, though, is that Conan climbs plenty of walls, mountains, cliffs etc without stocking up on gear first. And in one of the REH stories (Rogues in the House?) he breaks in via sewers without having checked the library archives first. I find that emphasising preparation, which in many respects is an aspect of PC-building (eg adding items onto equipment lists), can detract from actual resolution, which is where I prefer play to be focused.</p><p></p><p>This paragraph refers to a storyline being pushed forward. That way of talking doesn't really resonate with me, because it suggest a pre-determined end point (what [MENTION=6696971]Manbearcat[/MENTION] referred to as "Roads to Rome").</p><p></p><p>If the players in my game took their PCs into the sewers to try to sneak into another part of the city, then that's what we're resolving. In the context of 4e, Dungeoneering and Streetwise checks would be the order of the day (and would help resolve the question of whether or not the PCs got any useful information in advance). If checks succeed, the narration suggested by [MENTION=22779]Hussar[/MENTION] (a PC sticks his/her head up through a grate) works fine. If checks fail and things seem to be grinding to a halt, some sort of complication is in order - maybe the PCs bump into their rivals in the sewer, heading the other way! Or if that would be too distracting, the same grate technique can work but this time the PC is seen as s/he is ducking back down - so now the PCs are on a tighter clock.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra" target="_blank">This link</a> describes how I handled some of the last big Underdark crawl in my campaign.</p><p></p><p>I think you'd find my group gives plenty for a GM to work with.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6308351, member: 42582"] This is my general approach, too. In my reply to [MENTION=6776133]Bawylie[/MENTION] upthread, I emphasised the importance of player knowledge. If the player knows that Luke is likely unable to be lured by the prospect of power, but decides to proceed that way anyway (eg because that's all his/he PC has to offer), then that is different from the GM springing this on the player as (hitherto) hidden backstory. It can also depend on how things resolved. For instance, if we conceive as the resolution as a skill challenge with a combat embedded in it, then maybe Vader's player has won the challenge, but not without some failures along the way. And so the GM narrates a "Yes, but" resolution: Luke falls rather than turns, but the player learns that Luke has another weakness that could be exploited, namely, his love for Leia. That's a pretty harsh "Yes, but . . ", but in the overall context of play perhaps it makes sense. That's why I gave some actual play examples upthread, to try and make things concrete. With these hypotheticals it's hard to generalise when (necessarily) we don't have any actual play context to better inform what is going on and what the dynamics are between GM and player. As a GM I'm not trying to tell a story. I'm trying to frame the players (via their PCs) into difficult situations. If I do my job properly, and the game's mechanics work properly, then some sort of story should emerge. I don't really see what work "primarily combat" is doing here. Social interactions and meeting new people are important in my game too. And I guess would be important in [MENTION=22779]Hussar[/MENTION]'s game. Another very important part of my game is the players (and thereby their PCs) learning the campaign backstory. But I generally prefer that the backstory come out in the context of resolving a situation - say, in the context of interacting with an NPC - then via a "download" triggered by (say) the PCs going to a library. [url=http://www.enworld.org/forum/showthread.php?299440-Exploration-scenarios-my-experiment-last-Sunday]Here's[/url] an example of the last purely exploratory scenario I ran. Here are [url=http://www.enworld.org/forum/showthread.php?309950-Actual-play-my-first-quot-social-only-quot-session]two[/url] [url=http://www.enworld.org/forum/showthread.php?313724-Actual-play-the-PCs-successfully-negotiated-with-Kas]links[/url] to some examples of the sorts of social encounters I enjoy, which are my typical way of bringing out and/or establishing backstory. I'd generally assume that they did get that stuff, or that their success in getting that stuff is rolled into the climb check. In a system that lets resource acquisition itself be part of the resolution process (eg a "buy gear" check to support the subsequent climbing check) I'd be happy to use that. But D&D doesn't really have that sort of system. The other part of this, though, is that Conan climbs plenty of walls, mountains, cliffs etc without stocking up on gear first. And in one of the REH stories (Rogues in the House?) he breaks in via sewers without having checked the library archives first. I find that emphasising preparation, which in many respects is an aspect of PC-building (eg adding items onto equipment lists), can detract from actual resolution, which is where I prefer play to be focused. This paragraph refers to a storyline being pushed forward. That way of talking doesn't really resonate with me, because it suggest a pre-determined end point (what [MENTION=6696971]Manbearcat[/MENTION] referred to as "Roads to Rome"). If the players in my game took their PCs into the sewers to try to sneak into another part of the city, then that's what we're resolving. In the context of 4e, Dungeoneering and Streetwise checks would be the order of the day (and would help resolve the question of whether or not the PCs got any useful information in advance). If checks succeed, the narration suggested by [MENTION=22779]Hussar[/MENTION] (a PC sticks his/her head up through a grate) works fine. If checks fail and things seem to be grinding to a halt, some sort of complication is in order - maybe the PCs bump into their rivals in the sewer, heading the other way! Or if that would be too distracting, the same grate technique can work but this time the PC is seen as s/he is ducking back down - so now the PCs are on a tighter clock. [url=http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra]This link[/url] describes how I handled some of the last big Underdark crawl in my campaign. I think you'd find my group gives plenty for a GM to work with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dungeon Mastering as a Fine Art
Top