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Dungeon Mastering as a Fine Art
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<blockquote data-quote="Hussar" data-source="post: 6308418" data-attributes="member: 22779"><p>Howandwhy99, you've just made me agree with Ahnehnois, and we don't agree on just about anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The idea that a DM is there simply as rules referee is ridiculous on its face. Referee's do not create content for the game. Referee's cannot actually directly impact either side in a game by telling them what to do or by changing scenario conditions.</p><p></p><p>A DM most certainly can do this. "The orcs ambush you on the road" means that I, the DM, set the initial conditions of the encounter. It's my decision, as DM, that this will be a combat encounter. Conversely, I can set initial conditions so that it might not be a combat encounter.</p><p></p><p>This is all far and away beyond what a referee can do in a game. As a referee, I don't get to tell the players that today they are going to play in the rain and that those adverse conditions will affect play in this and that manner. As a DM, I most certainly can. If I want it to rain today, it rains. If I want it to be clear, it's clear. Do you meet wandering monsters as you proceed across the jungles? Well, let's just see shall we?</p><p></p><p>DM's are content creators as well as rules adjudicators. Trying to reduce them down to simply refereeing misses the point. Who are they refereeing between? After all, in a game with a ref, you have two sides don't you? So, who are the two sides at your game table?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6308418, member: 22779"] Howandwhy99, you've just made me agree with Ahnehnois, and we don't agree on just about anything. :D The idea that a DM is there simply as rules referee is ridiculous on its face. Referee's do not create content for the game. Referee's cannot actually directly impact either side in a game by telling them what to do or by changing scenario conditions. A DM most certainly can do this. "The orcs ambush you on the road" means that I, the DM, set the initial conditions of the encounter. It's my decision, as DM, that this will be a combat encounter. Conversely, I can set initial conditions so that it might not be a combat encounter. This is all far and away beyond what a referee can do in a game. As a referee, I don't get to tell the players that today they are going to play in the rain and that those adverse conditions will affect play in this and that manner. As a DM, I most certainly can. If I want it to rain today, it rains. If I want it to be clear, it's clear. Do you meet wandering monsters as you proceed across the jungles? Well, let's just see shall we? DM's are content creators as well as rules adjudicators. Trying to reduce them down to simply refereeing misses the point. Who are they refereeing between? After all, in a game with a ref, you have two sides don't you? So, who are the two sides at your game table? [/QUOTE]
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