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<blockquote data-quote="Lanefan" data-source="post: 6308620" data-attributes="member: 29398"><p>Even given these conceits it's still a viable goal to make things as realistic as they can be, within reason. What are the physics of magic, for example, and how can they fit in with what we already know in the real world? (I've actually given this some thought over time, and come up with a "theory" that at least works for my own purposes) I agree 1-minute rounds are too long. But I also subscribe to the pre-3e point of view that one's "swing" in a round is in fact your best attempt of possibly several over a short time span; which means 3e-length rounds are too short. So, I long ago went to 30-second rounds; and this stil works as a good compromise. (I'd have gone to 20-second rounds but 20 doesn't divide nicely by 6 and I use 6-segment rounds; 18 does but it then gets messy when trying to translate to minutes as there'd be 3.333 rounds per minute - yuck)</p><p>Much of the point of RPGs in general, at least the way I've always seen it, is that they are by design intentionally malleable, to allow for different styles of play at different tables. The role of the DM is also malleable; and while the DM is (in all editions) supposed to enforce the rules there is lots of latitude in how, and in what rules will actually matter. In the end, in fact, Rule 0 or its equivalent is the only true "rule" the game has.</p><p></p><p>Also, the DM *can* also be a player, unlike a referee in a hockey game.</p><p></p><p>I think [MENTION=42582]pemerton[/MENTION] and [MENTION=87792]Neonchameleon[/MENTION] already nicely covered the rest of what I was going to say.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6308620, member: 29398"] Even given these conceits it's still a viable goal to make things as realistic as they can be, within reason. What are the physics of magic, for example, and how can they fit in with what we already know in the real world? (I've actually given this some thought over time, and come up with a "theory" that at least works for my own purposes) I agree 1-minute rounds are too long. But I also subscribe to the pre-3e point of view that one's "swing" in a round is in fact your best attempt of possibly several over a short time span; which means 3e-length rounds are too short. So, I long ago went to 30-second rounds; and this stil works as a good compromise. (I'd have gone to 20-second rounds but 20 doesn't divide nicely by 6 and I use 6-segment rounds; 18 does but it then gets messy when trying to translate to minutes as there'd be 3.333 rounds per minute - yuck) Much of the point of RPGs in general, at least the way I've always seen it, is that they are by design intentionally malleable, to allow for different styles of play at different tables. The role of the DM is also malleable; and while the DM is (in all editions) supposed to enforce the rules there is lots of latitude in how, and in what rules will actually matter. In the end, in fact, Rule 0 or its equivalent is the only true "rule" the game has. Also, the DM *can* also be a player, unlike a referee in a hockey game. I think [MENTION=42582]pemerton[/MENTION] and [MENTION=87792]Neonchameleon[/MENTION] already nicely covered the rest of what I was going to say. Lanefan [/QUOTE]
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