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<blockquote data-quote="innerdude" data-source="post: 6308708" data-attributes="member: 85870"><p>In this sense I don't think he's referring to any one particular application of Rule Zero, or any particular "mindset" about when it's appropriate to use. I think he's referring more to the general reference that really, when it comes down to it, the social contract of an RPG group essentially has to say, "Yes, we agree to that, and you're the person who has the first (but far from final) judgement on what we're willing to play."</p><p></p><p>It's the same idea as the quote [MENTION=22779]Hussar[/MENTION] has in his signature, that "The rules don't give the GM his power. The consent of the players do." </p><p></p><p>Rule Zero is basically the idea that at some level, once the social contract is in place, it's generally deferred to the GM to determine the baseline "Here's what we've agreed." But this doesn't mean in any way that the players can't later choose to disagree, negotiate, or opt out entirely to that unstated contract.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6308708, member: 85870"] In this sense I don't think he's referring to any one particular application of Rule Zero, or any particular "mindset" about when it's appropriate to use. I think he's referring more to the general reference that really, when it comes down to it, the social contract of an RPG group essentially has to say, "Yes, we agree to that, and you're the person who has the first (but far from final) judgement on what we're willing to play." It's the same idea as the quote [MENTION=22779]Hussar[/MENTION] has in his signature, that "The rules don't give the GM his power. The consent of the players do." Rule Zero is basically the idea that at some level, once the social contract is in place, it's generally deferred to the GM to determine the baseline "Here's what we've agreed." But this doesn't mean in any way that the players can't later choose to disagree, negotiate, or opt out entirely to that unstated contract. [/QUOTE]
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