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<blockquote data-quote="Emerikol" data-source="post: 6308797" data-attributes="member: 6698278"><p>And here is where you lost me. If I said that McDonald's should stick with hamburgers instead of chicken, your point would not apply. Playstyles are not technology. The "new" way is not better for many people. It's a new flavor. Better for some and not better for others. To this day a large chunk of the D&D/PF playerbase enjoy games predicated on old school approaches. It is inevitable with the growth in popularity of a game that new styles will arise and that is fine. It's only not fine when people like yourself imply that the old styles are out of date.</p><p></p><p>I get that some fraction of the playerbase has adopted some radically different approaches to roleplaying. I don't have a problem with that fact. Going around claiming though that you've found a universally more advanced and superior way of playing is not okay in my book. Personally I think my way is best but that's because it's most fun for me. I'm not presumptuous enough to claim my own tastes represent everyone elses. We are no tiny minority though.</p><p></p><p> [MENTION=11944]oth[/MENTION]ers</p><p>I believe D&D has always supported Rule 0. I wouldn't DM a group where rule 0 was not in force. I believe the way the DM chooses to exercise rule 0 will dictate the style of game.</p><p></p><p>While I agree that DMs can choose to modify any roll at any time, I also realize that keeping your world consistent is also important. Personally I find I prefer to avoid messing with the dice. I also run sandbox games where players do what they want. That has nothing to do with DMs and rule 0.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6308797, member: 6698278"] And here is where you lost me. If I said that McDonald's should stick with hamburgers instead of chicken, your point would not apply. Playstyles are not technology. The "new" way is not better for many people. It's a new flavor. Better for some and not better for others. To this day a large chunk of the D&D/PF playerbase enjoy games predicated on old school approaches. It is inevitable with the growth in popularity of a game that new styles will arise and that is fine. It's only not fine when people like yourself imply that the old styles are out of date. I get that some fraction of the playerbase has adopted some radically different approaches to roleplaying. I don't have a problem with that fact. Going around claiming though that you've found a universally more advanced and superior way of playing is not okay in my book. Personally I think my way is best but that's because it's most fun for me. I'm not presumptuous enough to claim my own tastes represent everyone elses. We are no tiny minority though. [MENTION=11944]oth[/MENTION]ers I believe D&D has always supported Rule 0. I wouldn't DM a group where rule 0 was not in force. I believe the way the DM chooses to exercise rule 0 will dictate the style of game. While I agree that DMs can choose to modify any roll at any time, I also realize that keeping your world consistent is also important. Personally I find I prefer to avoid messing with the dice. I also run sandbox games where players do what they want. That has nothing to do with DMs and rule 0. [/QUOTE]
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