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<blockquote data-quote="howandwhy99" data-source="post: 6309575" data-attributes="member: 3192"><p>I think you're wrong here opening up story to "existing" like Edwards did (though he tried to step out of it later with Actuality). "Stuff Happening", the totality of existence is not a story. Story is a term limited to a specific cultural tradition (the narrative tradition) meaning both the actual thing used as reference to something else and the act of expressing that reference. We have stories about reality and fantasies. Reality and fantasies themselves are actually existing. </p><p></p><p>However, story is also a term in the narrative tradition used to refer to the actual fantasies in our minds which are then expressed in reference to those imaginings by a speaker. The imaginings themselves in this tradition are called stories, but imagination itself is not a "fiction" - which would confine our inner worlds to the limited culture of narrative if true - even though [MENTION=42582]pemerton[/MENTION] keeps repeating otherwise. </p><p></p><p>Inventing could be making a fantasy which may then (but certainly not always) be treated in the tradition of storytelling. I think this is Edwards' Story Now he goes on about (which btw fits hand in glove with "authentic behavior" in the ideology his whole theory is basically a term for term copy of). However, treating invention as story is done emphatically <em>instead of</em> treating the fantasy as game content - game content meaning the pattern existence of the actuality itself, not as reference or for narrative viability. In game terms it treats stories are solely sequential patterns design to evoke responses in others rather than to present a diverse interactive pattern to achieve objectives within. </p><p></p><p>What I believe you are in danger of doing is placing no restriction on our cultural tradition of narrative, which in the 80's almost led to nearly loss every other detail in our cultural life.</p><p></p><p>As I've just said games don't result in stories, they result in pasts. (Heck, even storytelling doesn't result in stories). There is a philosophical tactic used to confuse people by making a philosophical point an unavoidable inevitability to ensure its acceptance. Please don't fall for it from Edwards. </p><p></p><p>I'm glad you're having fun playing your game in whatever style you're currently using. I'd be open to other ways, try out a storygame or two as well. Look for something that just doesn't fit in anywhere, something actually unique. Find games that challenge your current likes, but don't toss aside what you care about either. If actually winning or losing at games is paying off for you, then don't let others theories shame you out of it.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6309575, member: 3192"] I think you're wrong here opening up story to "existing" like Edwards did (though he tried to step out of it later with Actuality). "Stuff Happening", the totality of existence is not a story. Story is a term limited to a specific cultural tradition (the narrative tradition) meaning both the actual thing used as reference to something else and the act of expressing that reference. We have stories about reality and fantasies. Reality and fantasies themselves are actually existing. However, story is also a term in the narrative tradition used to refer to the actual fantasies in our minds which are then expressed in reference to those imaginings by a speaker. The imaginings themselves in this tradition are called stories, but imagination itself is not a "fiction" - which would confine our inner worlds to the limited culture of narrative if true - even though [MENTION=42582]pemerton[/MENTION] keeps repeating otherwise. Inventing could be making a fantasy which may then (but certainly not always) be treated in the tradition of storytelling. I think this is Edwards' Story Now he goes on about (which btw fits hand in glove with "authentic behavior" in the ideology his whole theory is basically a term for term copy of). However, treating invention as story is done emphatically [I]instead of[/I] treating the fantasy as game content - game content meaning the pattern existence of the actuality itself, not as reference or for narrative viability. In game terms it treats stories are solely sequential patterns design to evoke responses in others rather than to present a diverse interactive pattern to achieve objectives within. What I believe you are in danger of doing is placing no restriction on our cultural tradition of narrative, which in the 80's almost led to nearly loss every other detail in our cultural life. As I've just said games don't result in stories, they result in pasts. (Heck, even storytelling doesn't result in stories). There is a philosophical tactic used to confuse people by making a philosophical point an unavoidable inevitability to ensure its acceptance. Please don't fall for it from Edwards. I'm glad you're having fun playing your game in whatever style you're currently using. I'd be open to other ways, try out a storygame or two as well. Look for something that just doesn't fit in anywhere, something actually unique. Find games that challenge your current likes, but don't toss aside what you care about either. If actually winning or losing at games is paying off for you, then don't let others theories shame you out of it. [/QUOTE]
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