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<blockquote data-quote="Hussar" data-source="post: 6309609" data-attributes="member: 22779"><p>I might quibble over your tone, and certainly over your conclusion that somehow I'm no longer playing a game, but the gist here is right. </p><p></p><p>I, as DM, am more interested in exploring the game world than I am in setting up a pre-defined theme park. </p><p></p><p></p><p></p><p>In the example, Luke is an NPC. But, my point is, very little, other than some very basic parameters (game mechanical elements like hp and the like, since he very likely will be fighting someone) needs to be pinned down before play. </p><p></p><p>Again, as I said, is Luke corruptible? Before play starts, I as DM, have no idea. I honestly don't know and I don't want to know. After play ends, now I know. Did Vader succeed? Then yup Luke's not as strong willed as he might have been. And play continues from that point. </p><p></p><p>In your style, that question is already answered. The player's interactions with Luke have to take into account your, as DM, feelings and interpretations. It places the DM right squarely in the spotlight. All the time. </p><p></p><p>As a DM I never want to be in the spotlight. That's not my job and the best DM invisible to the players as much as possible.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6309609, member: 22779"] I might quibble over your tone, and certainly over your conclusion that somehow I'm no longer playing a game, but the gist here is right. I, as DM, am more interested in exploring the game world than I am in setting up a pre-defined theme park. In the example, Luke is an NPC. But, my point is, very little, other than some very basic parameters (game mechanical elements like hp and the like, since he very likely will be fighting someone) needs to be pinned down before play. Again, as I said, is Luke corruptible? Before play starts, I as DM, have no idea. I honestly don't know and I don't want to know. After play ends, now I know. Did Vader succeed? Then yup Luke's not as strong willed as he might have been. And play continues from that point. In your style, that question is already answered. The player's interactions with Luke have to take into account your, as DM, feelings and interpretations. It places the DM right squarely in the spotlight. All the time. As a DM I never want to be in the spotlight. That's not my job and the best DM invisible to the players as much as possible. [/QUOTE]
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