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Dungeon Mastering as a Fine Art
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<blockquote data-quote="Neonchameleon" data-source="post: 6309615" data-attributes="member: 87792"><p>I'm not surprised you are having trouble.</p><p></p><p></p><p></p><p>You mean where Edwards took the much more useful Usenet GDS theory that guided actions and tried to turn it into agendas?</p><p></p><p></p><p></p><p>The earliest reference I can find for the phrase applied to RPGs was <a href="http://mearls.livejournal.com/80639.html" target="_blank">Mearls in 2005</a>. Ron Edwards pretty much faded into irrelevance less than a year later when he tried defending rather than apologising for his brain damage comment - something the community lashed back against and he doubled down on. So no it wasn't Edwards, and it wasn't The Forge. It was Mike Mearls just before he was hired by Wizards of the Coast.</p><p></p><p></p><p></p><p>OK. So now you're accusing Edwards of inventing GNS as a power trip? And megalomania? Have I got this right?</p><p></p><p></p><p></p><p>You believe it's opposite because you personally have decidedly non-mainstream views on RPGs. This is you being out of synch with the RPG community and the advice that has been produced in both the 2E DMG and in the Storyteller games. </p><p></p><p></p><p></p><p>Because we should all play only lightly hacked tabletop wargames where the role of DM is reduced to that of referee? And nothing about the hobby should have been allowed to change since the 1970s?</p><p></p><p>Me? I always find it a shame when, no matter what the hobby, people start worrying about the purity of the hobby. And saying there is only one way to do it. Most people have a point to what they were saying - and people new to an insight confuse their point with the whole sword (as I'm prepared to accept happened with GNS).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6309615, member: 87792"] I'm not surprised you are having trouble. You mean where Edwards took the much more useful Usenet GDS theory that guided actions and tried to turn it into agendas? The earliest reference I can find for the phrase applied to RPGs was [URL="http://mearls.livejournal.com/80639.html"]Mearls in 2005[/URL]. Ron Edwards pretty much faded into irrelevance less than a year later when he tried defending rather than apologising for his brain damage comment - something the community lashed back against and he doubled down on. So no it wasn't Edwards, and it wasn't The Forge. It was Mike Mearls just before he was hired by Wizards of the Coast. OK. So now you're accusing Edwards of inventing GNS as a power trip? And megalomania? Have I got this right? You believe it's opposite because you personally have decidedly non-mainstream views on RPGs. This is you being out of synch with the RPG community and the advice that has been produced in both the 2E DMG and in the Storyteller games. Because we should all play only lightly hacked tabletop wargames where the role of DM is reduced to that of referee? And nothing about the hobby should have been allowed to change since the 1970s? Me? I always find it a shame when, no matter what the hobby, people start worrying about the purity of the hobby. And saying there is only one way to do it. Most people have a point to what they were saying - and people new to an insight confuse their point with the whole sword (as I'm prepared to accept happened with GNS). [/QUOTE]
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