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<blockquote data-quote="howandwhy99" data-source="post: 6309670" data-attributes="member: 3192"><p>Gygax was making a game. One of the game designs in those games was labeled a "character" because he was accustomed to creating simulation games. No one was ever required or even expected to perform a fictional personality. He was trying to make games emulate the stories he loved. And like almost every other living person in the 1970s he didn't think games were stories. D&D was chocolate & peanut butter, but at it's heart and soul it was always a game. Meaning this wasn't about enabling players to create stories, it was about making games where players had to succeed in game designs similar to how Conan was shown to succeed in Robert E. Howard short stories. However, unlike reading or writing a story the players needed to actually succeed at the game. Their Conans could fail, even die due to players failing at the game. </p><p></p><p>"Character" and "Settings" are narrative terms usurped by Gygax to become game terms. Who knew that world would be flipped on its head and passed off as "the way it's always been"?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6309670, member: 3192"] Gygax was making a game. One of the game designs in those games was labeled a "character" because he was accustomed to creating simulation games. No one was ever required or even expected to perform a fictional personality. He was trying to make games emulate the stories he loved. And like almost every other living person in the 1970s he didn't think games were stories. D&D was chocolate & peanut butter, but at it's heart and soul it was always a game. Meaning this wasn't about enabling players to create stories, it was about making games where players had to succeed in game designs similar to how Conan was shown to succeed in Robert E. Howard short stories. However, unlike reading or writing a story the players needed to actually succeed at the game. Their Conans could fail, even die due to players failing at the game. "Character" and "Settings" are narrative terms usurped by Gygax to become game terms. Who knew that world would be flipped on its head and passed off as "the way it's always been"? [/QUOTE]
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