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<blockquote data-quote="howandwhy99" data-source="post: 6309686" data-attributes="member: 3192"><p>You remember GenCon 1990? How WW thumbed its nose to the entire hobby and claimed it wasn't an RPG, but a Storytelling Game? And most D&D players didn't want anything to do with them or telling stories after the Dragonlance debacle? I have no problem with storygames being in a different hobby. I don't think you realize that's where you are, in a different hobby. It's Edwards that made Storygames de rigeur for all "RPG" labelled games. </p><p></p><p>Gygax was simply trying to make games. He wanted games that were actually games, but where you could do the stuff characters were said to do in books. Not games where game play was written out of the equation and every bit of content became ungameable.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6309686, member: 3192"] You remember GenCon 1990? How WW thumbed its nose to the entire hobby and claimed it wasn't an RPG, but a Storytelling Game? And most D&D players didn't want anything to do with them or telling stories after the Dragonlance debacle? I have no problem with storygames being in a different hobby. I don't think you realize that's where you are, in a different hobby. It's Edwards that made Storygames de rigeur for all "RPG" labelled games. Gygax was simply trying to make games. He wanted games that were actually games, but where you could do the stuff characters were said to do in books. Not games where game play was written out of the equation and every bit of content became ungameable. [/QUOTE]
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