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Dungeon Mastering as a Fine Art
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<blockquote data-quote="Hussar" data-source="post: 6310151" data-attributes="member: 22779"><p>And, really, how "beginning" do we want to get? Weiss and Hickman were playing Dragonlance in about 1980 and they were very much into the "story game" approach. The James Bond 007 RPG came out in 1983 and included rules for doing exactly what you are talking about - player authored game world content changes using Bond Points. </p><p></p><p>And I doubt James Bond was the first time this was done.</p><p></p><p>So, firstly, the idea of "story games" being a Forge invention is complete ballocks. It's not even close to true. You can see Story Games in the 80's quite often. </p><p></p><p>Secondly, I really don't think you've ever been able to sit down at a table without interviewing the DM. Well, you could, but, it was pretty hit or miss whether or not you'd like the game. That's just part of the hobby. The fact that you're going to spend dozens, or even hundreds, of hours playing with this group of people means that you have to be pretty careful about who you sit with if you want to have a good time. I don't think that's avoidable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6310151, member: 22779"] And, really, how "beginning" do we want to get? Weiss and Hickman were playing Dragonlance in about 1980 and they were very much into the "story game" approach. The James Bond 007 RPG came out in 1983 and included rules for doing exactly what you are talking about - player authored game world content changes using Bond Points. And I doubt James Bond was the first time this was done. So, firstly, the idea of "story games" being a Forge invention is complete ballocks. It's not even close to true. You can see Story Games in the 80's quite often. Secondly, I really don't think you've ever been able to sit down at a table without interviewing the DM. Well, you could, but, it was pretty hit or miss whether or not you'd like the game. That's just part of the hobby. The fact that you're going to spend dozens, or even hundreds, of hours playing with this group of people means that you have to be pretty careful about who you sit with if you want to have a good time. I don't think that's avoidable. [/QUOTE]
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