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<blockquote data-quote="Neonchameleon" data-source="post: 6310815" data-attributes="member: 87792"><p>Yes fighters damn well <em>should</em> be trying to hide to win surprise rounds, and to get flanking bonusses. Surprise rounds kill and flanking is a boost to hit. And the only argument that Paladins shouldn't is the Paladin's code of conduct or RP. Sometimes class features prohibit what would normally be good tactics.</p><p></p><p>Wizards and Smite are the single exception here. And that's down to the class features of the wizard that make what would normally be a good tactic (everyone in melee beating the enemy down, either getting or preventing the overlap) into a bad one. Wizards are quite literally the exception that proves the rule - wizards wouldn't benefit from Smite because of the wizard class features that cut off lines of tactics that almost every other class uses. (Seriously, other than Wizards and Sorcerers every other PHB class goes into melee - which means every single class from Monk to Ranger, from Cleric to Rogue other than the Wizard or Sorcerer can make good use of Smite without changing their tactics). Literally the only classes that would be encouraged to make otherwise bad moves by giving them Smite would be Wizards and Sorcerers.</p><p></p><p></p><p></p><p>Dragonlance was <em>huge</em>. But I disagree with [MENTION=22779]Hussar[/MENTION] that it has mechanics that are meaningfully described as Story Game - Storygames are a reaction against the sort of mechanics in Dragonlance (and the truly terrible GM advice in the WoD) that had old school roleplayers grinding their teeth (see, for example, the "Obscure Death Rule" or railroading in general).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6310815, member: 87792"] Yes fighters damn well [I]should[/I] be trying to hide to win surprise rounds, and to get flanking bonusses. Surprise rounds kill and flanking is a boost to hit. And the only argument that Paladins shouldn't is the Paladin's code of conduct or RP. Sometimes class features prohibit what would normally be good tactics. Wizards and Smite are the single exception here. And that's down to the class features of the wizard that make what would normally be a good tactic (everyone in melee beating the enemy down, either getting or preventing the overlap) into a bad one. Wizards are quite literally the exception that proves the rule - wizards wouldn't benefit from Smite because of the wizard class features that cut off lines of tactics that almost every other class uses. (Seriously, other than Wizards and Sorcerers every other PHB class goes into melee - which means every single class from Monk to Ranger, from Cleric to Rogue other than the Wizard or Sorcerer can make good use of Smite without changing their tactics). Literally the only classes that would be encouraged to make otherwise bad moves by giving them Smite would be Wizards and Sorcerers. Dragonlance was [I]huge[/I]. But I disagree with [MENTION=22779]Hussar[/MENTION] that it has mechanics that are meaningfully described as Story Game - Storygames are a reaction against the sort of mechanics in Dragonlance (and the truly terrible GM advice in the WoD) that had old school roleplayers grinding their teeth (see, for example, the "Obscure Death Rule" or railroading in general). [/QUOTE]
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