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<blockquote data-quote="Imaro" data-source="post: 6310922" data-attributes="member: 48965"><p>So now were down to nit-picking "how" different editions give an incentive for different classes to behave differently in play, which has nothing to do with my earlier point. In fact I'm not even understanding why you keep going down this line of argument since I haven't addressed it whatsoever in my previous posts... </p><p></p><p>Just answer this, does a rogue in pre-4e D&D play optimally by taking and doing the exact same actions as a fighter or a cleric or a paladin? If not then the classes have incentives to act "roleplay" in different ways.</p><p></p><p>Whetehr you like how those incentives are implemented or the end result is irrelevant to my point.</p><p></p><p></p><p></p><p></p><p>FIrst, as I stated earlier you can do whatever you want in a roleplaying game... now whether your are more or less likely to be successful is based upon the makeup of your character...</p><p></p><p>Who cares whether you are given an incentive for bad tactics or not... I never argued that one way or the other... again now we're nit-picking how a particular result is achieved as opposed to whether it happens or not... and that's not my point, so I'm not sure what exactly (as far as my point goes) your arguments are addressing.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6310922, member: 48965"] So now were down to nit-picking "how" different editions give an incentive for different classes to behave differently in play, which has nothing to do with my earlier point. In fact I'm not even understanding why you keep going down this line of argument since I haven't addressed it whatsoever in my previous posts... Just answer this, does a rogue in pre-4e D&D play optimally by taking and doing the exact same actions as a fighter or a cleric or a paladin? If not then the classes have incentives to act "roleplay" in different ways. Whetehr you like how those incentives are implemented or the end result is irrelevant to my point. FIrst, as I stated earlier you can do whatever you want in a roleplaying game... now whether your are more or less likely to be successful is based upon the makeup of your character... Who cares whether you are given an incentive for bad tactics or not... I never argued that one way or the other... again now we're nit-picking how a particular result is achieved as opposed to whether it happens or not... and that's not my point, so I'm not sure what exactly (as far as my point goes) your arguments are addressing. [/QUOTE]
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