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Dungeon Master's Guide 3?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5413996" data-attributes="member: 82106"><p>IMHO 4e item crafting is pretty much Soulmelds with slightly different fluff. I think the main reason the 'fusing to chakra' thing existed was that there were so many tons of magic items that were basically mandatory in 3.5. Nobody would use melds if they HAD to take up slots. This is just not true in 4e. There isn't really an equivalent of incarnum, but honestly a couple feats could pretty well simulate it in 4e (ie give the character a movable bonus he can apply to various things). It was a very nicely flavored system, but I never thought the mechanics were really that special and a lot of them were more workarounds for issues in 3.5 than "because this is cool". So I think you really don't need a whole different set of classes and powers for it. Of course other people may think differently...</p><p></p><p>I guess I feel the same way about Oriental characters. There is really enough of a difference between a Samurai and a Fighter that it needs a class? I could definitely see some setting-specific feats and eastern flavored gear but I haven't yet seen a convincing argument that we need a whole alternate set of classes with all their baggage to adequately portray a Bushi, a Shugenja, or a Ninja. An OA setting book? Absolutely, love to see it if done well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5413996, member: 82106"] IMHO 4e item crafting is pretty much Soulmelds with slightly different fluff. I think the main reason the 'fusing to chakra' thing existed was that there were so many tons of magic items that were basically mandatory in 3.5. Nobody would use melds if they HAD to take up slots. This is just not true in 4e. There isn't really an equivalent of incarnum, but honestly a couple feats could pretty well simulate it in 4e (ie give the character a movable bonus he can apply to various things). It was a very nicely flavored system, but I never thought the mechanics were really that special and a lot of them were more workarounds for issues in 3.5 than "because this is cool". So I think you really don't need a whole different set of classes and powers for it. Of course other people may think differently... I guess I feel the same way about Oriental characters. There is really enough of a difference between a Samurai and a Fighter that it needs a class? I could definitely see some setting-specific feats and eastern flavored gear but I haven't yet seen a convincing argument that we need a whole alternate set of classes with all their baggage to adequately portray a Bushi, a Shugenja, or a Ninja. An OA setting book? Absolutely, love to see it if done well. [/QUOTE]
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