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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9474133" data-attributes="member: 7024851"><p>Wow, that really sucks about your Dark Sun game. What it reminded me of was a short story in Dragon called Water and Ashes, where one of Tyr's most ruthless templars, known as the Sleepless One because of his relentless nature, put on a magical helm for power. Surprise - Helm of Alignment Change. </p><p></p><p>It led to the creation of the Veiled Alliance as he began to 'hunt' wizards for the slave mines, where they'd suffer terrible accidents... only to have that be the cover to smuggle them out. I've always remembered that the identifying code was "My father was a templar," with the reply, "My mother was a gardener."</p><p></p><p>Great story I feel, but one key, cool piece was... while he was building the secret society, he taught them to silently communicate. So, when inevitably, he was turned back and betrayed them, some wizards stayed behind to ask him questions while the rest of the Alliance there slipped away to the desert.</p><p></p><p>To bring it back on topic, I feel like bastions could be very cool in the right campaign, and 5th level feels like a level where people are starting to push towards the forefront of their classes/name recognition, but before they hit their lordship levels. Maybe your bastion is the home base of a secret society.</p><p></p><p>I do like that they address players combining bastions into one unified home, but that each player retains control of THEIR bastion and its turn, like city districts.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9474133, member: 7024851"] Wow, that really sucks about your Dark Sun game. What it reminded me of was a short story in Dragon called Water and Ashes, where one of Tyr's most ruthless templars, known as the Sleepless One because of his relentless nature, put on a magical helm for power. Surprise - Helm of Alignment Change. It led to the creation of the Veiled Alliance as he began to 'hunt' wizards for the slave mines, where they'd suffer terrible accidents... only to have that be the cover to smuggle them out. I've always remembered that the identifying code was "My father was a templar," with the reply, "My mother was a gardener." Great story I feel, but one key, cool piece was... while he was building the secret society, he taught them to silently communicate. So, when inevitably, he was turned back and betrayed them, some wizards stayed behind to ask him questions while the rest of the Alliance there slipped away to the desert. To bring it back on topic, I feel like bastions could be very cool in the right campaign, and 5th level feels like a level where people are starting to push towards the forefront of their classes/name recognition, but before they hit their lordship levels. Maybe your bastion is the home base of a secret society. I do like that they address players combining bastions into one unified home, but that each player retains control of THEIR bastion and its turn, like city districts. [/QUOTE]
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