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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Milieu" data-source="post: 9474180" data-attributes="member: 7041560"><p>As far as I can tell, every single detail mentioned in the video is identical to the playtest, except:</p><ul> <li data-xf-list-type="ul">James Wyatt says that the bastion does the Maintain order when the player isn't there <em>and can't communicate with their hirelings</em>. The playtest simply said it happens if the player isn't there, which definitely seemed odd when the Sending spell exists.</li> <li data-xf-list-type="ul">Chris Perkins says that if you draw the Ruin card from the Deck of Many things, you lose your bastion. The playtest specifically said the <em>only</em> two ways it can be destroyed are by issuing no orders for a number of consecutive turns equal to your level or voluntarily giving it up. (He doesn't specifically mention those in the video, but he does vaguely say it's unlikey you'll lose it if well maintained, which is probably referring to the former.)</li> <li data-xf-list-type="ul">They spend quite a bit of time talking about the possibility of adding custom bastion options for campaign settings.</li> <li data-xf-list-type="ul">Bastion Points are not mentioned in the video at all. It's the only section in the playtest not to get at least a brief mention. That could be merely an oversight, but the absence feels conspicuous. In the playtest, these points accumlated each bastion turn and could be spent to buy magic items, spread your fame in the region (giving advantage on all Charisma checks within 50 miles for the next 7 days), or bring your character back to life.</li> </ul><p>As for the comments "Off-limits for DMs" and "Can't be used as a knife against players by design": the playtest doesn't have language this strong, but it does say</p></blockquote><p></p>
[QUOTE="Milieu, post: 9474180, member: 7041560"] As far as I can tell, every single detail mentioned in the video is identical to the playtest, except: [LIST] [*]James Wyatt says that the bastion does the Maintain order when the player isn't there [I]and can't communicate with their hirelings[/I]. The playtest simply said it happens if the player isn't there, which definitely seemed odd when the Sending spell exists. [*]Chris Perkins says that if you draw the Ruin card from the Deck of Many things, you lose your bastion. The playtest specifically said the [I]only[/I] two ways it can be destroyed are by issuing no orders for a number of consecutive turns equal to your level or voluntarily giving it up. (He doesn't specifically mention those in the video, but he does vaguely say it's unlikey you'll lose it if well maintained, which is probably referring to the former.) [*]They spend quite a bit of time talking about the possibility of adding custom bastion options for campaign settings. [*]Bastion Points are not mentioned in the video at all. It's the only section in the playtest not to get at least a brief mention. That could be merely an oversight, but the absence feels conspicuous. In the playtest, these points accumlated each bastion turn and could be spent to buy magic items, spread your fame in the region (giving advantage on all Charisma checks within 50 miles for the next 7 days), or bring your character back to life. [/LIST] As for the comments "Off-limits for DMs" and "Can't be used as a knife against players by design": the playtest doesn't have language this strong, but it does say [/QUOTE]
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