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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Not a Decepticon" data-source="post: 9477254" data-attributes="member: 7020527"><p>When no other mechanics support this level of handing off the reins to players, it feels tacked on and serving to disempower the DM and not expand player options. And considering biggest complaint in 5e was already how DM is powerless to challenge the players in any way, taking power away from the DM is the opposite of what people asked for. It owuld be a different story if it was a game that has been expecting this kind of DM-Player collaboration in controlling and shaping the world, like Fellowship or Fabula Ultima. But 5e had clear divide of "Player controls their character, DM controls the world" that Bastions now want you to break just to give players a fancy new toy.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9477254, member: 7020527"] When no other mechanics support this level of handing off the reins to players, it feels tacked on and serving to disempower the DM and not expand player options. And considering biggest complaint in 5e was already how DM is powerless to challenge the players in any way, taking power away from the DM is the opposite of what people asked for. It owuld be a different story if it was a game that has been expecting this kind of DM-Player collaboration in controlling and shaping the world, like Fellowship or Fabula Ultima. But 5e had clear divide of "Player controls their character, DM controls the world" that Bastions now want you to break just to give players a fancy new toy. [/QUOTE]
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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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