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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Arilyn" data-source="post: 9477290" data-attributes="member: 6816042"><p>The hirelings are really just board game meeples with no stats. Players can give then personalities, quirks and desires, except they can easily leave on a bastion event roll, totally unrelated to any personality the players gave them. And yes, there might be some criminalal hirelings, if the event roll comes up. And then it'll just be a random meeple. The Bastion event table was very small in UA. Hopefully it's much larger now because these tables need to be on a d100 roll to be interesting and cut down on repetitive results. In the UA, there isn't even a position for steward. If the Bastion is attacked, just another quickie dice roll. Once again, I don't know about current system, but in U A, all the bastion events happened when players weren't home. </p><p></p><p>Oh, and if you lose a room or some meeples, they just repair and new meeples reform. That's right, hirelings arrive, without actually being hired. You just don't get any benefits from that area for a turn. It is so abstract. Personally, I would not derive any interest in this at all. I don't see how this gives players a taste of game mastering.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9477290, member: 6816042"] The hirelings are really just board game meeples with no stats. Players can give then personalities, quirks and desires, except they can easily leave on a bastion event roll, totally unrelated to any personality the players gave them. And yes, there might be some criminalal hirelings, if the event roll comes up. And then it'll just be a random meeple. The Bastion event table was very small in UA. Hopefully it's much larger now because these tables need to be on a d100 roll to be interesting and cut down on repetitive results. In the UA, there isn't even a position for steward. If the Bastion is attacked, just another quickie dice roll. Once again, I don't know about current system, but in U A, all the bastion events happened when players weren't home. Oh, and if you lose a room or some meeples, they just repair and new meeples reform. That's right, hirelings arrive, without actually being hired. You just don't get any benefits from that area for a turn. It is so abstract. Personally, I would not derive any interest in this at all. I don't see how this gives players a taste of game mastering. [/QUOTE]
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