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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="James Gasik" data-source="post: 9477513" data-attributes="member: 6877472"><p>Well, I'm sure they'll want more in the future. A system where I can get them excited about spending money to pimp out their base sounds good. I had one keep in my AD&D days and pretty quickly I noted that my "standing army" wasn't really good for much more than taking on bandits- there wasn't enough men to really think about conquering anyplace, and of course, if I moved them out, the threat of the place being attacked (it was the Keep in the Kryptgarden Forest from the excellent "The Inheritance" adventure in Dungeon #26) and my mandate from the Lords of Waterdeep to "keep the forest clear of threats"- imagine my surprise when I learned about "Old Gnawbones", a green dragon who made her lair in the same forest!</p><p></p><p>And I rarely had opportunity to actually return there between adventures, so in the end, it wasn't of much benefit to me.</p><p></p><p>Now part of that was the campaign didn't really give me opportunities to flex the fact I was a landed noble, nor involve me in Waterdhavian politics- I can see how in some games having a keep and men-at-arms could be a big deal, but in most of the ones I've played in, it feels like it's a big waste of time, like when I had another character win a bar in an adventure, sunk a lot of coin into it, and never saw it again before the campaign ended.</p><p></p><p>So the Bastion system intrigues me with the idea of letting my players sink a lot of gold into minor benefits. I just was hoping I wouldn't have to do all the work myself, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9477513, member: 6877472"] Well, I'm sure they'll want more in the future. A system where I can get them excited about spending money to pimp out their base sounds good. I had one keep in my AD&D days and pretty quickly I noted that my "standing army" wasn't really good for much more than taking on bandits- there wasn't enough men to really think about conquering anyplace, and of course, if I moved them out, the threat of the place being attacked (it was the Keep in the Kryptgarden Forest from the excellent "The Inheritance" adventure in Dungeon #26) and my mandate from the Lords of Waterdeep to "keep the forest clear of threats"- imagine my surprise when I learned about "Old Gnawbones", a green dragon who made her lair in the same forest! And I rarely had opportunity to actually return there between adventures, so in the end, it wasn't of much benefit to me. Now part of that was the campaign didn't really give me opportunities to flex the fact I was a landed noble, nor involve me in Waterdhavian politics- I can see how in some games having a keep and men-at-arms could be a big deal, but in most of the ones I've played in, it feels like it's a big waste of time, like when I had another character win a bar in an adventure, sunk a lot of coin into it, and never saw it again before the campaign ended. So the Bastion system intrigues me with the idea of letting my players sink a lot of gold into minor benefits. I just was hoping I wouldn't have to do all the work myself, lol. [/QUOTE]
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