Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9477636" data-attributes="member: 6877472"><p>So, my early AD&D campaigns didn't have stable "adventuring parties"- everyone had their own characters, and they decided who they were playing, and they all sort of just ended up on the adventure du jour, lol. People could get solo time and even solo adventures, if the DM had time for them, but because I had to go where the adventure was, by the time I had a home base to call my own, the adventure was rarely anywhere near it.</p><p></p><p>As time went on, there was a shift in the way people ran games. Suddenly you had stable adventuring parties that went on adventures with one another, and it was always one adventure to the next. Downtime was a rarity, because there was always something to do.</p><p></p><p>When we did have downtime, it was usually the dreaded "city session" where the party suddenly splinters and goes shopping, and you basically had to sit around and twiddle your thumbs until the DM got back to you, lol. </p><p></p><p>Most DM's never really knew what to do with downtime, and when the WotC era suddenly introduced cool things spellcasters could do with downtime (like creating magic items), a new problem erupted.</p><p></p><p>Wizzo the Wondrous decides "hey, we got some money, I can make us a few magic items."</p><p></p><p>Party: "Huzzah!"</p><p></p><p>Wizzo rents his space and details his plans. The rest of the party, having nothing to do with this process, start asking the DM what they can do during this time. This resulted in either a lot of nothing, since the DM had no real plans (inevitably, the warriors would find some pit fight or whatever to try and earn a few coins or just end up getting arrested lol), or worse, they manage to convince the DM in giving them a solo adventure, which makes Wizzo's player very annoyed that he's basically giving up play time to crank out some magic swag for the party members!</p><p></p><p>The last Pathfinder 1e game I was involved with, the party up and decided to take a mission to sail to another town, ditching the spellcaster while he was enchanting things for them! Upon learning this, that player left the game, and the magic items (and the party's loot) were never seen or heard from again!</p><p></p><p>I was absent for this session, so I lost treasure over this through no fault of my own so I had pretty mixed feelings about it. On the one hand, the other players deserved their fate, but on the other hand, I don't think the GM should have allowed the scenario to play out- from an in-universe stance, characters can do what they will, sure, but the reality is, one person was excluded from the game because they dared to invest personal resources (feats, skill points, etc.) to support the party.</p><p></p><p>Anyways, for my current campaign, I'm putting a lot more effort into giving every player something interesting to do during downtime, and presenting interesting downtime activities, though even with that, I've noticed that unless the benefit is really good, they still would rather adventure than sit around for a few weeks, lol. </p><p></p><p>In the previous 5e game, the only character who really seemed to want or need downtime was the Wizard, and even that was simply to scribe spells. The other players mostly screwed around until it was time to get back to the adventure.</p><p></p><p>That's why I'm thinking maybe a fun base building minigame will make the players more invested in this sort of thing.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9477636, member: 6877472"] So, my early AD&D campaigns didn't have stable "adventuring parties"- everyone had their own characters, and they decided who they were playing, and they all sort of just ended up on the adventure du jour, lol. People could get solo time and even solo adventures, if the DM had time for them, but because I had to go where the adventure was, by the time I had a home base to call my own, the adventure was rarely anywhere near it. As time went on, there was a shift in the way people ran games. Suddenly you had stable adventuring parties that went on adventures with one another, and it was always one adventure to the next. Downtime was a rarity, because there was always something to do. When we did have downtime, it was usually the dreaded "city session" where the party suddenly splinters and goes shopping, and you basically had to sit around and twiddle your thumbs until the DM got back to you, lol. Most DM's never really knew what to do with downtime, and when the WotC era suddenly introduced cool things spellcasters could do with downtime (like creating magic items), a new problem erupted. Wizzo the Wondrous decides "hey, we got some money, I can make us a few magic items." Party: "Huzzah!" Wizzo rents his space and details his plans. The rest of the party, having nothing to do with this process, start asking the DM what they can do during this time. This resulted in either a lot of nothing, since the DM had no real plans (inevitably, the warriors would find some pit fight or whatever to try and earn a few coins or just end up getting arrested lol), or worse, they manage to convince the DM in giving them a solo adventure, which makes Wizzo's player very annoyed that he's basically giving up play time to crank out some magic swag for the party members! The last Pathfinder 1e game I was involved with, the party up and decided to take a mission to sail to another town, ditching the spellcaster while he was enchanting things for them! Upon learning this, that player left the game, and the magic items (and the party's loot) were never seen or heard from again! I was absent for this session, so I lost treasure over this through no fault of my own so I had pretty mixed feelings about it. On the one hand, the other players deserved their fate, but on the other hand, I don't think the GM should have allowed the scenario to play out- from an in-universe stance, characters can do what they will, sure, but the reality is, one person was excluded from the game because they dared to invest personal resources (feats, skill points, etc.) to support the party. Anyways, for my current campaign, I'm putting a lot more effort into giving every player something interesting to do during downtime, and presenting interesting downtime activities, though even with that, I've noticed that unless the benefit is really good, they still would rather adventure than sit around for a few weeks, lol. In the previous 5e game, the only character who really seemed to want or need downtime was the Wizard, and even that was simply to scribe spells. The other players mostly screwed around until it was time to get back to the adventure. That's why I'm thinking maybe a fun base building minigame will make the players more invested in this sort of thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
Top