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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="M_Natas" data-source="post: 9477699" data-attributes="member: 7025918"><p>Hrm, I think some people misunderstood the Bastion system. Or I do ...</p><p>The Bastion hirelings are not NPCs or Player-NPCs. Nobody is really controlling them. They are a game mechanic. You need them so your rooms produce them. The player decides what the room produces. But everything else is done by rolling on random tables. Neither the DM nor the Players are in controll of anything the Hirelings are doing.</p><p></p><p>It is like playing chutes and ladders. There are no decision points. It is just "roll the die and do what the die says".</p><p></p><p>Yes, in the UA of Bastions it is written, that the Player can give names and personalities to the Hirelings, but that has no impact on the hireling at all, because ... if you roll a 19 on your Bastion event table, that hireling is now a criminal. Or if you roll a 11 or 12 you loose that hireling.</p><p></p><p>There is no control over the hirelings. It is either: You have enough hirelings so a room produces stuff or not. And new ones pop up automatically.</p><p></p><p>That is all ... no very good gameplay so far.</p><p></p><p>So, what would I want from a hireling system for my Bastion system?</p><p></p><p>There is a rooster of hirelings that the PCs can hire.</p><p>That can range from "here are 20 hireling stat blocks, pick the ones you like to hire" to having a whole interview process.</p><p></p><p>But for that to matter, the stats of the hirelings would need to matter for the Bastion rooms, or else this is all irrelevant.</p><p></p><p>And that is the big problem with the Bastion system with their hirelings (UA version) - they don't matter. They are just a number. Sometimes, when you roll a 11 or 12, the number fluctuates for one Bastion turn, but that's all. No matter what the player does to the hirelings, no matter what the world does, the hirelings are just a number "are there enough for the room to produce or not" and neither player nor DM have any impact, because the hirelings spawn automatically with the room.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9477699, member: 7025918"] Hrm, I think some people misunderstood the Bastion system. Or I do ... The Bastion hirelings are not NPCs or Player-NPCs. Nobody is really controlling them. They are a game mechanic. You need them so your rooms produce them. The player decides what the room produces. But everything else is done by rolling on random tables. Neither the DM nor the Players are in controll of anything the Hirelings are doing. It is like playing chutes and ladders. There are no decision points. It is just "roll the die and do what the die says". Yes, in the UA of Bastions it is written, that the Player can give names and personalities to the Hirelings, but that has no impact on the hireling at all, because ... if you roll a 19 on your Bastion event table, that hireling is now a criminal. Or if you roll a 11 or 12 you loose that hireling. There is no control over the hirelings. It is either: You have enough hirelings so a room produces stuff or not. And new ones pop up automatically. That is all ... no very good gameplay so far. So, what would I want from a hireling system for my Bastion system? There is a rooster of hirelings that the PCs can hire. That can range from "here are 20 hireling stat blocks, pick the ones you like to hire" to having a whole interview process. But for that to matter, the stats of the hirelings would need to matter for the Bastion rooms, or else this is all irrelevant. And that is the big problem with the Bastion system with their hirelings (UA version) - they don't matter. They are just a number. Sometimes, when you roll a 11 or 12, the number fluctuates for one Bastion turn, but that's all. No matter what the player does to the hirelings, no matter what the world does, the hirelings are just a number "are there enough for the room to produce or not" and neither player nor DM have any impact, because the hirelings spawn automatically with the room. [/QUOTE]
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