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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Not a Decepticon" data-source="post: 9478211" data-attributes="member: 7020527"><p>It upsets me because it's a third new mechanic or mechanci change, alongside new social interaction rules and making Warlock's patron a nonentity, that seem designed to remove roleplay from the game in favor of rollplay and "number go brrr". I do not like that the same company that hates the fact majority of their boosk are bought by DMs and wants to shove AI down our throats is clearly minimalizing role of the DM in a way that seems to first and foremost made the game easier to run for AI DM. As I've said, I fear the end goal is to phase DMs out in favor of AI.</p><p></p><p>And I like when players create things for the world, but I prefer when it is done throguh their actions in-universe. In my campaign when players got a stronghold they decided to organize training facility to introduce Bloodhunters to the setting. I am excited for that. It's an actual change they introduced to the world. This? This Bastion thing? It just feels like it wants to exclude me from the act of creating these things, making it almost an antagonistic relationship when previously it was collaborative.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9478211, member: 7020527"] It upsets me because it's a third new mechanic or mechanci change, alongside new social interaction rules and making Warlock's patron a nonentity, that seem designed to remove roleplay from the game in favor of rollplay and "number go brrr". I do not like that the same company that hates the fact majority of their boosk are bought by DMs and wants to shove AI down our throats is clearly minimalizing role of the DM in a way that seems to first and foremost made the game easier to run for AI DM. As I've said, I fear the end goal is to phase DMs out in favor of AI. And I like when players create things for the world, but I prefer when it is done throguh their actions in-universe. In my campaign when players got a stronghold they decided to organize training facility to introduce Bloodhunters to the setting. I am excited for that. It's an actual change they introduced to the world. This? This Bastion thing? It just feels like it wants to exclude me from the act of creating these things, making it almost an antagonistic relationship when previously it was collaborative. [/QUOTE]
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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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