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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Chaosmancer" data-source="post: 9478316" data-attributes="member: 6801228"><p>Why? You don't need it open to you, it didn't exist two months ago, so why do you require it to be open to you? Yes, it is your job as the DM to challenge the PCs. No, it is not your job to turn every single thing into avenue of possible challenge for the PCs. Those two things are different.</p><p></p><p></p><p></p><p>Why? First of all, there is not a single divination spell in the current game that can do this, except maybe Detect Thoughts, and most people don't get access to Detect Thoughts. So... trust no one unless you have read their mind to know they can be trusted? </p><p></p><p>And you know, the worst part about this? This is exactly why players become murder-hobos. It is a classic negative reinforcement. You won't play a character who will give out charity if your charity is usually followed by being betrayed and hurt. You won't play a character who will give someone a second-chance because most of the time they do it, they end up being made to regret it. Players can't have property and places to go home to without someone else to maintain the property. And you can't have someone to maintain the property until you can equip them with enchanted shackles, mind read them monthly for thoughts of betrayal, and have them sign magically enforceable contracts... because you know, you can't just blindly trust people.</p><p></p><p></p><p></p><p>Yeah, you could. But no one is going to give you that avenue of engagement, because they can't hire the local village girl. It isn't safe unless they practically enslave her to ensure that she isn't going to betray and hurt them. </p><p></p><p>Even if you don't do it "all the time" in real life it only takes a single major betrayal to wreck someone for life. IF 50% of your NPCs are just poison pills? Then the players stop trying to invest in them. Because it isn't worth it. And I can't blame the designers for wanting to have the Bastion system actually function properly, and telling these DMs to not engage in this sort of behavior.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9478316, member: 6801228"] Why? You don't need it open to you, it didn't exist two months ago, so why do you require it to be open to you? Yes, it is your job as the DM to challenge the PCs. No, it is not your job to turn every single thing into avenue of possible challenge for the PCs. Those two things are different. Why? First of all, there is not a single divination spell in the current game that can do this, except maybe Detect Thoughts, and most people don't get access to Detect Thoughts. So... trust no one unless you have read their mind to know they can be trusted? And you know, the worst part about this? This is exactly why players become murder-hobos. It is a classic negative reinforcement. You won't play a character who will give out charity if your charity is usually followed by being betrayed and hurt. You won't play a character who will give someone a second-chance because most of the time they do it, they end up being made to regret it. Players can't have property and places to go home to without someone else to maintain the property. And you can't have someone to maintain the property until you can equip them with enchanted shackles, mind read them monthly for thoughts of betrayal, and have them sign magically enforceable contracts... because you know, you can't just blindly trust people. Yeah, you could. But no one is going to give you that avenue of engagement, because they can't hire the local village girl. It isn't safe unless they practically enslave her to ensure that she isn't going to betray and hurt them. Even if you don't do it "all the time" in real life it only takes a single major betrayal to wreck someone for life. IF 50% of your NPCs are just poison pills? Then the players stop trying to invest in them. Because it isn't worth it. And I can't blame the designers for wanting to have the Bastion system actually function properly, and telling these DMs to not engage in this sort of behavior. [/QUOTE]
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