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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Not a Decepticon" data-source="post: 9478368" data-attributes="member: 7020527"><p>By this logic every rpg is beyond criticsm because we can just point at the <em>rule zero</em> and trust GM will adjucate correctly 100% of times. Which I think we can all agree nobody actually seriously beleives.</p><p></p><p>There is at least one time in comics where Alfred quits. I recall somewhere after Knightfall, he left to find his son. He returned in the opening act of a story where Swamp Thing kidnapps Killer Croc, a story that I liked because it's only time ever Batman actually lost, sadly they retconned it into oblivion because Batman must always be omnipotent, omniscient and invincible.</p><p></p><p>Also, Sam DOES leave after Frodo msitreats him. He comes back when he realizes Gollum set him up, but still.</p><p></p><p>The players control the sidekicks and familiars for combat and utility, but it is MY JOB AS A DM to make them into convincing characters, people who think and have feelings and react to the world. I have no interest in midnless automatons that just pump numbers up for the PC unless the NPC is one in-universe. And hell, even Skeleton sidekick in my campaign has enough personality to transition, a very wholesome bit I look back on fondly. </p><p></p><p>My issue with bastion rules is that it bans me from making the hirelings into more than mindless automatons that crunch numbers for the PC. They aren't acting like people who live in the world, this is unacceptable. This rule literally bans me from doing my job as a GM. If this is the direction WotC wants to take the game, they effectively want to reduce the DM to just arbiter crunching numbers to give player that dopamine hit when big number goes brrr. And you wonder why I think WotC wants to replace us with AI.</p><p></p><p>I trust my players well enough. You are again setting up a strawman to not deal with real arguments.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9478368, member: 7020527"] By this logic every rpg is beyond criticsm because we can just point at the [I]rule zero[/I] and trust GM will adjucate correctly 100% of times. Which I think we can all agree nobody actually seriously beleives. There is at least one time in comics where Alfred quits. I recall somewhere after Knightfall, he left to find his son. He returned in the opening act of a story where Swamp Thing kidnapps Killer Croc, a story that I liked because it's only time ever Batman actually lost, sadly they retconned it into oblivion because Batman must always be omnipotent, omniscient and invincible. Also, Sam DOES leave after Frodo msitreats him. He comes back when he realizes Gollum set him up, but still. The players control the sidekicks and familiars for combat and utility, but it is MY JOB AS A DM to make them into convincing characters, people who think and have feelings and react to the world. I have no interest in midnless automatons that just pump numbers up for the PC unless the NPC is one in-universe. And hell, even Skeleton sidekick in my campaign has enough personality to transition, a very wholesome bit I look back on fondly. My issue with bastion rules is that it bans me from making the hirelings into more than mindless automatons that crunch numbers for the PC. They aren't acting like people who live in the world, this is unacceptable. This rule literally bans me from doing my job as a GM. If this is the direction WotC wants to take the game, they effectively want to reduce the DM to just arbiter crunching numbers to give player that dopamine hit when big number goes brrr. And you wonder why I think WotC wants to replace us with AI. I trust my players well enough. You are again setting up a strawman to not deal with real arguments. [/QUOTE]
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