Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9478375" data-attributes="member: 29398"><p>We disagree there; to me those two things are part and parcel of one thing.</p><p></p><p><em>Zone of Truth</em> is still a thing, is it not?</p><p></p><p>Failing that, there's real-world options such as references, getting to know the person, etc.</p><p></p><p>I did retail management for ages, and part of my job was interviews and hiring. I'm not bad at reading people in person but over the years I still got burned a couple of times: one of my hires started stealing from us pretty much on the first day of work and another got us all in real hot water with legal over some interactions with a customer (a very long story). But that's just two out of probably 50-60 people, so not a bad batting average.</p><p></p><p>That's the reality. Which means that's what I'm going to put in my games: that there could always be that one bad apple.</p><p></p><p>Same as traps - not every door in a dungeon is trapped but some of them might be.</p><p></p><p>Or you just see how it goes. The servant my character has at her house in the game I play in has shown me more loyalty than any other person I've ever met...and taking him on was a pure leap of faith on my part; he's a Goblin (they're monsters, in our games) who was servant to some bad guys we knocked off. We didn't know what to do with him so my character took him in and hired him, not quite knowing what to expect; and it turned out to be one of the best moves that character has ever made.</p><p></p><p>But it took me a while to realize just how loyal and trustworthy he was. Until then I took precautions, not knowing if he was going to slit my throat while I slept, but soon realized I could relax on that.</p><p></p><p>50% would be overkill, I agree.</p><p></p><p>But 5%? That's more like reality, IME.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9478375, member: 29398"] We disagree there; to me those two things are part and parcel of one thing. [I]Zone of Truth[/I] is still a thing, is it not? Failing that, there's real-world options such as references, getting to know the person, etc. I did retail management for ages, and part of my job was interviews and hiring. I'm not bad at reading people in person but over the years I still got burned a couple of times: one of my hires started stealing from us pretty much on the first day of work and another got us all in real hot water with legal over some interactions with a customer (a very long story). But that's just two out of probably 50-60 people, so not a bad batting average. That's the reality. Which means that's what I'm going to put in my games: that there could always be that one bad apple. Same as traps - not every door in a dungeon is trapped but some of them might be. Or you just see how it goes. The servant my character has at her house in the game I play in has shown me more loyalty than any other person I've ever met...and taking him on was a pure leap of faith on my part; he's a Goblin (they're monsters, in our games) who was servant to some bad guys we knocked off. We didn't know what to do with him so my character took him in and hired him, not quite knowing what to expect; and it turned out to be one of the best moves that character has ever made. But it took me a while to realize just how loyal and trustworthy he was. Until then I took precautions, not knowing if he was going to slit my throat while I slept, but soon realized I could relax on that. 50% would be overkill, I agree. But 5%? That's more like reality, IME. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
Top