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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Not a Decepticon" data-source="post: 9479204" data-attributes="member: 7020527"><p>I'm going to tackle this part first because it is the only one with an actual substance, instead of insults. If something is not added by the player to the setting, it just doesn't exist. If player adds something but then proclaims it is their thing and I am not allowed to touch it in any way, hen it a) will not be integrated into the setting properly and break suspension of disbelief b) it communicates to me that the player doesn't trust me as a Dungeon Master and therefore that I need to pull them out and have a conversation with them and be prepared they want to leave the campaign.</p><p></p><p></p><p>I called out one person for making stupid assumptions about my personal game and trying to reduce my argument to personal experience to then dismiss it and then you come along doing the exact same thing, with extra dose of acussing me of being a bad dm. I have explained in another post, that you conveniently ignored, it is a hypothetical scenario. Do you need me to refer you back to it?</p><p></p><p>So because I don't run the game exactly the way you personally want, you have decided I'm a bad DM, the "failed author" who "should just write a book" and my players are just hopeless victims trapped on a railroad, and you also done it in a craven way to have plausible deniability or under asusmption I'm too stupid to get a roundabound insult. All of this just based on few very specific questions, and without ever sitting down at my table and playing with me. This is apaprently what passes for an argument in your opinion.</p><p></p><p>Maybe I should make assumptions about you too then? Because you come off as a player who wants the complete control over the game, to detriment of the GM and the players, and who treats the GM as an enemy to defeat and wrestle control of the game from. You come to me as someone who doesn't understand, nor respect the idea of social contract and player buy-in, someone who is told the GM wants to run a nautical campaign and shows up with heavy-armored Dwarf with flaw "cannot swim" and a sacred oath to never set foot on a boat and first thing you do is sell party's ship and forcefully enlist them into an army marching to liberate your ancestral homeland in the mountains. Who then screams about having your creativity limtied when GM tells you you cannot do that and doesn't understand why other players didn't left once you've been kicked out. Is it so nice when people make assumptions about you?</p><p></p><p>Next person who takes anything I say and make any assumptions about me, my players or my game, gets added to ignore list. Wanna judge me as a DM or a player? Play a game with me first.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9479204, member: 7020527"] I'm going to tackle this part first because it is the only one with an actual substance, instead of insults. If something is not added by the player to the setting, it just doesn't exist. If player adds something but then proclaims it is their thing and I am not allowed to touch it in any way, hen it a) will not be integrated into the setting properly and break suspension of disbelief b) it communicates to me that the player doesn't trust me as a Dungeon Master and therefore that I need to pull them out and have a conversation with them and be prepared they want to leave the campaign. I called out one person for making stupid assumptions about my personal game and trying to reduce my argument to personal experience to then dismiss it and then you come along doing the exact same thing, with extra dose of acussing me of being a bad dm. I have explained in another post, that you conveniently ignored, it is a hypothetical scenario. Do you need me to refer you back to it? So because I don't run the game exactly the way you personally want, you have decided I'm a bad DM, the "failed author" who "should just write a book" and my players are just hopeless victims trapped on a railroad, and you also done it in a craven way to have plausible deniability or under asusmption I'm too stupid to get a roundabound insult. All of this just based on few very specific questions, and without ever sitting down at my table and playing with me. This is apaprently what passes for an argument in your opinion. Maybe I should make assumptions about you too then? Because you come off as a player who wants the complete control over the game, to detriment of the GM and the players, and who treats the GM as an enemy to defeat and wrestle control of the game from. You come to me as someone who doesn't understand, nor respect the idea of social contract and player buy-in, someone who is told the GM wants to run a nautical campaign and shows up with heavy-armored Dwarf with flaw "cannot swim" and a sacred oath to never set foot on a boat and first thing you do is sell party's ship and forcefully enlist them into an army marching to liberate your ancestral homeland in the mountains. Who then screams about having your creativity limtied when GM tells you you cannot do that and doesn't understand why other players didn't left once you've been kicked out. Is it so nice when people make assumptions about you? Next person who takes anything I say and make any assumptions about me, my players or my game, gets added to ignore list. Wanna judge me as a DM or a player? Play a game with me first. [/QUOTE]
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