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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="pemerton" data-source="post: 9479504" data-attributes="member: 42582"><p>The loyalty charts are on pp 36-37 of the AD&D DMG. The following are listed under "special circumstances" (which is where the raise dead +50% is also found):</p><p></p><p style="margin-left: 20px">killed faithful henchman or hireling in front of a witness(es) [-40%]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">tortured faithful henchman or hireling in front of a witness(es) [-30%]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">reputed to have slain faithful henchmen or hirelings or actually left them to die [-20%]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">rumored to have tortured faithful henchmen or hirelings [-10%]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">discharged faithful henchmen or hirelings without cause [-5%]</p><p></p><p>There's also a separate alignment chart, where being evil reduces loyalty of followers by about 15% compared to being good.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9479504, member: 42582"] The loyalty charts are on pp 36-37 of the AD&D DMG. The following are listed under "special circumstances" (which is where the raise dead +50% is also found): [indent]killed faithful henchman or hireling in front of a witness(es) [-40%] tortured faithful henchman or hireling in front of a witness(es) [-30%] reputed to have slain faithful henchmen or hirelings or actually left them to die [-20%] rumored to have tortured faithful henchmen or hirelings [-10%] discharged faithful henchmen or hirelings without cause [-5%][/indent] There's also a separate alignment chart, where being evil reduces loyalty of followers by about 15% compared to being good. [/QUOTE]
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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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