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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Lanefan" data-source="post: 9479543" data-attributes="member: 29398"><p>Oh? How so? (assuming it's being enforced properly)</p><p></p><p>More hostile does not necessarily equate to less fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Traps are nearly always the right thing to do, but then again I'm in the unpopular minority who actually endorse gotcha DMing from both sides of the screen if the players aren't cautious (and if they are, that caution should be rewarded with a considerably lower frequency of gotchas).</p><p></p><p>Information is power. To gather power one must gather information. Result: spies are a common thing.</p><p></p><p>Also, people are people; and money sometimes speaks rather loudly and persuasively to those who otherwise would be loyal.</p><p></p><p>As a powerful adventurer I have made a lot of enemies in a lot of places (including, in this character's case, an entire nation). The moment I stop respecting that fact - and taking precautions because of it - is the moment I'm in big deep trouble.</p><p></p><p>If I'd got my throat slit I'd be even more careful on my due diligence in the future, you can be assured of that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If the player bothers to even mention that the PC is somehow vetting the hirelings, odds are very high there'll be no problem and the hirelings will be decent. Fail to take that little step, however, and the door's wide open for me to mess with stuff.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9479543, member: 29398"] Oh? How so? (assuming it's being enforced properly) More hostile does not necessarily equate to less fun. :) Traps are nearly always the right thing to do, but then again I'm in the unpopular minority who actually endorse gotcha DMing from both sides of the screen if the players aren't cautious (and if they are, that caution should be rewarded with a considerably lower frequency of gotchas). Information is power. To gather power one must gather information. Result: spies are a common thing. Also, people are people; and money sometimes speaks rather loudly and persuasively to those who otherwise would be loyal. As a powerful adventurer I have made a lot of enemies in a lot of places (including, in this character's case, an entire nation). The moment I stop respecting that fact - and taking precautions because of it - is the moment I'm in big deep trouble. If I'd got my throat slit I'd be even more careful on my due diligence in the future, you can be assured of that. :) If the player bothers to even mention that the PC is somehow vetting the hirelings, odds are very high there'll be no problem and the hirelings will be decent. Fail to take that little step, however, and the door's wide open for me to mess with stuff. [/QUOTE]
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