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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="pemerton" data-source="post: 9479568" data-attributes="member: 42582"><p>I don't understand what you are talking about. If you roll the dice, and establish an event that - up until that point - no one has known about, then you don't narrate it in such a way that that ignorance is inconsistent or implausible.</p><p></p><p>This is not GMing rocket science. I mean, suppose - in a dungeon scenario - I roll up a wandering encounter, and it turns out to be some bugbears. Suppose, further, that the PCs have explored, mapped and secured all the areas of the dungeon that are behind them. In that case, I am not going to narrate the bugbears coming from behind, as that wouldn't make sense. So I narrate them as coming from in front. Even if they get the drop on the party and surprise them, I can still narrate them as coming from in front: as Gygax says (AD&D DMG p 62),</p><p></p><p style="margin-left: 20px">When one side or another is surprised, this general term can represent a number of possible circumstances. In the first place it simply represents actual surprise - that is, the opponent was unprepared for the appearance/attack. The reason for this could be eating, sleeping, waste elimination, attention elsewhere, no weapon ready, etc.</p><p></p><p>Every time you bring a NPC onto the stage, you "retcon" their birth, their childhood friendships, etc. And this is not an irrelevant point - if the spy goes into exile, these are the people who will shelter them, and the GM has to make them up on the spot.</p><p></p><p>Given that there is always the need to introduce fiction that pertains to the "past" of the fiction, having a spy introduced "now" who has already been active for some time is fine. To be honest, even a rookie GM can pull that off without much trouble.</p><p></p><p>I don't think so - in shows that run for 20+ episodes per season, and for season after season, stuff is being made up all the time, about who knows whom, who has what sort of backstory, and how that all factors into "present" events.</p><p></p><p>Taking this approach to running an RPG would, I suspect, quickly lead to charges of raliroading; and in this case I'd agree.</p><p></p><p>Huh? I don't have a strong view on the 2-day change - I don't care that much about time in most of my currently active campaigns - but what is the thing with the King? Why is it dictated in advance when the King dies, and why are the PCs being railroaded into a meeting with him?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9479568, member: 42582"] I don't understand what you are talking about. If you roll the dice, and establish an event that - up until that point - no one has known about, then you don't narrate it in such a way that that ignorance is inconsistent or implausible. This is not GMing rocket science. I mean, suppose - in a dungeon scenario - I roll up a wandering encounter, and it turns out to be some bugbears. Suppose, further, that the PCs have explored, mapped and secured all the areas of the dungeon that are behind them. In that case, I am not going to narrate the bugbears coming from behind, as that wouldn't make sense. So I narrate them as coming from in front. Even if they get the drop on the party and surprise them, I can still narrate them as coming from in front: as Gygax says (AD&D DMG p 62), [indent]When one side or another is surprised, this general term can represent a number of possible circumstances. In the first place it simply represents actual surprise - that is, the opponent was unprepared for the appearance/attack. The reason for this could be eating, sleeping, waste elimination, attention elsewhere, no weapon ready, etc.[/indent] Every time you bring a NPC onto the stage, you "retcon" their birth, their childhood friendships, etc. And this is not an irrelevant point - if the spy goes into exile, these are the people who will shelter them, and the GM has to make them up on the spot. Given that there is always the need to introduce fiction that pertains to the "past" of the fiction, having a spy introduced "now" who has already been active for some time is fine. To be honest, even a rookie GM can pull that off without much trouble. I don't think so - in shows that run for 20+ episodes per season, and for season after season, stuff is being made up all the time, about who knows whom, who has what sort of backstory, and how that all factors into "present" events. Taking this approach to running an RPG would, I suspect, quickly lead to charges of raliroading; and in this case I'd agree. Huh? I don't have a strong view on the 2-day change - I don't care that much about time in most of my currently active campaigns - but what is the thing with the King? Why is it dictated in advance when the King dies, and why are the PCs being railroaded into a meeting with him? [/QUOTE]
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