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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="AnotherGuy" data-source="post: 9479598" data-attributes="member: 7029930"><p>Like you I dislike retconning, but I take it on a case-by-case basis to see if the retconning is meaningful for the campaign or not.</p><p>So, in this instance, we are proposing this is a meaningful change, so I would likely negotiate with the players on the issue.</p><p></p><p>It would make sense that the PCs would likely hire staff for the pub before they left or at the very least had seen to that this was done. And it is something we all forgot (players and DM), as if I remembered I would have likely suggested it to them myself. Players and DMs forget things and we often have to keep reminding each other.</p><p></p><p>Nevertheless, for this campaign this 2-day differential is important and throws everything out of sink from established play that had occurred so my proposition would be:</p><p></p><p><strong>Opportunity for Future Complication</strong> (I would likely determine this via a Skill Challenge)</p><p>Time would have been spent managing the building of the pub AND interviewing staff and perhaps one or both were NOT done effectively OR someone else would have had to be given the task while they had set off and perhaps failed.</p><p>There could be a leak, a foundation was weak, building plans were not properly submitted, shady employee, mismanagement of funds, altercation with contractors or potential staff or entertainment act sees a bad initial reputation...etc</p><p>And this could all be worked through a cool Skill Challenge. This is a great opportunity for an interesting story to develop.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9479598, member: 7029930"] Like you I dislike retconning, but I take it on a case-by-case basis to see if the retconning is meaningful for the campaign or not. So, in this instance, we are proposing this is a meaningful change, so I would likely negotiate with the players on the issue. It would make sense that the PCs would likely hire staff for the pub before they left or at the very least had seen to that this was done. And it is something we all forgot (players and DM), as if I remembered I would have likely suggested it to them myself. Players and DMs forget things and we often have to keep reminding each other. Nevertheless, for this campaign this 2-day differential is important and throws everything out of sink from established play that had occurred so my proposition would be: [B]Opportunity for Future Complication[/B] (I would likely determine this via a Skill Challenge) Time would have been spent managing the building of the pub AND interviewing staff and perhaps one or both were NOT done effectively OR someone else would have had to be given the task while they had set off and perhaps failed. There could be a leak, a foundation was weak, building plans were not properly submitted, shady employee, mismanagement of funds, altercation with contractors or potential staff or entertainment act sees a bad initial reputation...etc And this could all be worked through a cool Skill Challenge. This is a great opportunity for an interesting story to develop. [/QUOTE]
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