Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 9479773" data-attributes="member: 31506"><p>There's no in game reason why the characters don't slip on a bar of soap in the shower and break their neck, or die of a brain aneurysm or get ALS. You simply choose not to have that occur. Unless you're writing for Flint in Dragonlance and he dies of old age while on guard duty. The DM is always choosing for things to happen or not based on the type of situations and conflict they want to see.</p><p></p><p>If you want some drama in the bastion, talk with your players and give them some prompts. Have them come up with the type of thing they would like to see play out. There was a game called the Quiet Year, which involed players drawing cards and picking several prompts to spell out conflict, boons, etc that befall their community. It encouraged ownership and adding additional details. Like "What are the sleeping arrangements in the settlement? Who is unhappy and why?" "Two of the settlements youngest characters get into a fight. What provoked them?"</p><p></p><p>Players portraying multiple characters is nothing new, even in D&D. Early player famously had a stable of characters. I think Dark Sun had the character tree. Ars Magica had players control their magi, comanions and grogs. Give the players some prompts and let them entertain you for a change!</p><p></p><p>Likewise Patrons can still be a thing, but its not an excuse to railroad the warlock under threat of losing their abilities. Some to the player with hooks, or have them toss some to you if they want the patron to be involved. </p><p></p><p>Lots of games encourage a more back and forth with the player and GM and blurring of the lines. D&D is doing the same.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9479773, member: 31506"] There's no in game reason why the characters don't slip on a bar of soap in the shower and break their neck, or die of a brain aneurysm or get ALS. You simply choose not to have that occur. Unless you're writing for Flint in Dragonlance and he dies of old age while on guard duty. The DM is always choosing for things to happen or not based on the type of situations and conflict they want to see. If you want some drama in the bastion, talk with your players and give them some prompts. Have them come up with the type of thing they would like to see play out. There was a game called the Quiet Year, which involed players drawing cards and picking several prompts to spell out conflict, boons, etc that befall their community. It encouraged ownership and adding additional details. Like "What are the sleeping arrangements in the settlement? Who is unhappy and why?" "Two of the settlements youngest characters get into a fight. What provoked them?" Players portraying multiple characters is nothing new, even in D&D. Early player famously had a stable of characters. I think Dark Sun had the character tree. Ars Magica had players control their magi, comanions and grogs. Give the players some prompts and let them entertain you for a change! Likewise Patrons can still be a thing, but its not an excuse to railroad the warlock under threat of losing their abilities. Some to the player with hooks, or have them toss some to you if they want the patron to be involved. Lots of games encourage a more back and forth with the player and GM and blurring of the lines. D&D is doing the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
Top