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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Not a Decepticon" data-source="post: 9480064" data-attributes="member: 7020527"><p>No, I do not have a problem with a player who wants to do both (i) and (ii). I do have a problem with a player who wants to avoid consequences of (ii) impating their (i) and roleplay opportunitties that could grow from it.</p><p></p><p>The Bastion rules.</p><p></p><p>Because the Bastion rules reassure them they will never face consequences of their actions.</p><p></p><p>How convenient.</p><p></p><p>You are welcome to stop.</p><p></p><p>Is this now also bad by your standards?</p><p></p><p>So how is that different from me wanting to have elements created by player by incorproated into the setting? How is that in any way different of all the "limiting player freedom" you've been acussing people off?</p><p></p><p>Why is it bad for DM to want to keep a number of gods limited? How would it be any different from you assigning Krynnish diety to a cult from PC's backstory, instead of just letting the player force their own new god into the setting?</p><p></p><p>And that's the problem. It doesn't exist in the world. It's just a mechanical bonus, not an actual bastion. It exists to remind the player they're in a crappy video game and undermine GM's effort to create a coherent world. </p><p></p><p>I, quite frankly, see zero point in building anything in a campaign if it's not going to be a part of the world and therefore both interact with it and mark the impact PC has left on the setting.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9480064, member: 7020527"] No, I do not have a problem with a player who wants to do both (i) and (ii). I do have a problem with a player who wants to avoid consequences of (ii) impating their (i) and roleplay opportunitties that could grow from it. The Bastion rules. Because the Bastion rules reassure them they will never face consequences of their actions. How convenient. You are welcome to stop. Is this now also bad by your standards? So how is that different from me wanting to have elements created by player by incorproated into the setting? How is that in any way different of all the "limiting player freedom" you've been acussing people off? Why is it bad for DM to want to keep a number of gods limited? How would it be any different from you assigning Krynnish diety to a cult from PC's backstory, instead of just letting the player force their own new god into the setting? And that's the problem. It doesn't exist in the world. It's just a mechanical bonus, not an actual bastion. It exists to remind the player they're in a crappy video game and undermine GM's effort to create a coherent world. I, quite frankly, see zero point in building anything in a campaign if it's not going to be a part of the world and therefore both interact with it and mark the impact PC has left on the setting. [/QUOTE]
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