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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="pemerton" data-source="post: 9480170" data-attributes="member: 42582"><p>Nor is there any in-universe reason why the weather should be moved. Why the encounters with other travellers that the PCs had as they trudged along should be moved.</p><p></p><p>Or suppose, as they travelled, the PCs raided a monster's lair and killed it and took its wand from its treasure horde. Now we make that happen 2 days later. But how do we know that the monster wasn't absent from its lair 2 days later? How do we know that the monster hadn't used all the charges in its wand in those two intervening days?</p><p></p><p>The King is not unique or even distinctive in this respect.</p><p></p><p>Except that apparently it is - the encounters happen when the players trigger a checkpoint, the weather happens when the players trigger a checkpoint, etc. Because you're happy for all of those to be moved on the calendar!</p><p></p><p>Or not . . . maybe you now agree with me that there is nothing special about the assassination compared to any other event in the fiction?</p><p></p><p>Huh? I'm not the one who suggested moving dates. I think it's silly, for the reasons I already posted - the whole notion that the inn gets established, yet is unstaffed, and that this has all been measured to a degree of accuracy such that adding the staff <em>must</em> require an extra 2 days to the overall effort, is in my view ridiculous.</p><p></p><p>It is [USER=29398]@Lanefan[/USER] who is happy to adjust the calendar, with all the consequences for the "living, breathing" world that that entails - except for some reason the issue with the King is a bridge too far. </p><p></p><p>But it doesn't imply what you say. All it implies is that we have to make a somewhat arbitrary adjustment of the calendar, to allow for the fact that <em>we all know that, in the fiction, the king was alive on the day the PCs talked to him</em>. It's a change in the assignment of an event to an imaginary calendar, not a change in the process whereby the GM has decided that the King gets killed.</p><p></p><p>Exactly the same thing could come up in other ways - eg suppose that the GM is plotting out the assassination stuff in their notes, and records that the assassin travels by boat from place A to place B on such-and-such dates. And then, the next day, continues the planning and writes down information about the assassin's travel from B to the assassin point, including making notes about waystations where the assassin stayed, having an idea that the players might go to those places to collect information, so that eventually they can trace the assassin back to B and even A.</p><p></p><p>Suppose, further, that during the course of doing all this prep work the GM mucks up some dates - whether through arithmetic errors, or forgetting that February has only 28 days, or forgetting it's a leap year, or whatever. And so the GM has to make some adjustments. These adjustments might even have to be made on the fly, if the GM only discovers the error when the events of play bring it to their attention.</p><p></p><p>Making those corrections to dates wouldn't imply anything about the "living, breathing" world. It's just clerical correction. The same is true if the assassination date is altered to allow for the fact that we're clocking everything forward 2 days because of the pub-building stuff.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9480170, member: 42582"] Nor is there any in-universe reason why the weather should be moved. Why the encounters with other travellers that the PCs had as they trudged along should be moved. Or suppose, as they travelled, the PCs raided a monster's lair and killed it and took its wand from its treasure horde. Now we make that happen 2 days later. But how do we know that the monster wasn't absent from its lair 2 days later? How do we know that the monster hadn't used all the charges in its wand in those two intervening days? The King is not unique or even distinctive in this respect. Except that apparently it is - the encounters happen when the players trigger a checkpoint, the weather happens when the players trigger a checkpoint, etc. Because you're happy for all of those to be moved on the calendar! Or not . . . maybe you now agree with me that there is nothing special about the assassination compared to any other event in the fiction? Huh? I'm not the one who suggested moving dates. I think it's silly, for the reasons I already posted - the whole notion that the inn gets established, yet is unstaffed, and that this has all been measured to a degree of accuracy such that adding the staff [I]must[/I] require an extra 2 days to the overall effort, is in my view ridiculous. It is [USER=29398]@Lanefan[/USER] who is happy to adjust the calendar, with all the consequences for the "living, breathing" world that that entails - except for some reason the issue with the King is a bridge too far. But it doesn't imply what you say. All it implies is that we have to make a somewhat arbitrary adjustment of the calendar, to allow for the fact that [I]we all know that, in the fiction, the king was alive on the day the PCs talked to him[/I]. It's a change in the assignment of an event to an imaginary calendar, not a change in the process whereby the GM has decided that the King gets killed. Exactly the same thing could come up in other ways - eg suppose that the GM is plotting out the assassination stuff in their notes, and records that the assassin travels by boat from place A to place B on such-and-such dates. And then, the next day, continues the planning and writes down information about the assassin's travel from B to the assassin point, including making notes about waystations where the assassin stayed, having an idea that the players might go to those places to collect information, so that eventually they can trace the assassin back to B and even A. Suppose, further, that during the course of doing all this prep work the GM mucks up some dates - whether through arithmetic errors, or forgetting that February has only 28 days, or forgetting it's a leap year, or whatever. And so the GM has to make some adjustments. These adjustments might even have to be made on the fly, if the GM only discovers the error when the events of play bring it to their attention. Making those corrections to dates wouldn't imply anything about the "living, breathing" world. It's just clerical correction. The same is true if the assassination date is altered to allow for the fact that we're clocking everything forward 2 days because of the pub-building stuff. [/QUOTE]
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