Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9480173" data-attributes="member: 42582"><p>Does this imply that you think an important or principal reason why players don't play their characters as wanton murderers is because the GM will bring in-fiction consequences to bear?</p><p></p><p>If that is not what you think, then I don't understand why you have replied as you have done. If that is what you think, then I am glad that I play with different sorts of players from the ones you are imagining.</p><p></p><p>I've not said that anything is <em>bad</em>. But I do have my own preferences for RPGing. And GM-provided "plot hooks" and "quests" are not among them.</p><p></p><p>I've not accused anyone of anything, and I don't think I've used the phrase "limiting player freedom".</p><p></p><p>But anyway, I talked about <em>me as GM working with players to establish backstory etc</em>. I didn't say anything about who has "ownership" of those elements, who may be at liberty to change them, to reveal them to be illusions or false rumours or whatever. But it is precisely the <em>ownership</em> aspect of bastions that you are criticising: you want this player-created element of the fiction to be fair game for the GM.</p><p></p><p>I didn't say anything about me assigning a deity to a cult from a backstory. I said "Do they see their explosive-obsessed Dwarf as something like a Tinker Gnome - in which case presumably the forgotten temples are to Reorx and the Greygem?", and went on to talk about working with players to establish the backstory, setting etc elements. It would be the player doing the assigning, not me.</p><p></p><p>As to whether or not it is bad for a GM to want to keep a number of gods limited - I don't think that is bad. Nor is it bad for a player to want to introduce a new god. It's probably not possible to satisfy both those wants at once, at least if they are understood literally. Hence the need to work together.</p><p></p><p>Among other things, it is colour. A lot of what happens in RPGing is colour. The funny accent the PC speaks in is colour. In most games, the cut of a characters hat or cape is colour. Most of the time whether a gemstone is a sapphire or a ruby is colour. The bastion, at a minimum, establishes some colour, and also - as I understand it - gives the player a little mini-game to engage in outside of play sessions.</p><p></p><p>It also seems to me to have the potential to be more than colour - besides the minor benefits the player might get for their PC from the productive activities that occur in the bastion, there is the possibility that the PC establishes a reputation related to their bastion, which then matters to NPCs they meet. And other stuff like that.</p><p></p><p>None of these ways the bastion might matter to a player in play is undermined by the fact that the GM can't make it into something that is at stake in play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9480173, member: 42582"] Does this imply that you think an important or principal reason why players don't play their characters as wanton murderers is because the GM will bring in-fiction consequences to bear? If that is not what you think, then I don't understand why you have replied as you have done. If that is what you think, then I am glad that I play with different sorts of players from the ones you are imagining. I've not said that anything is [I]bad[/I]. But I do have my own preferences for RPGing. And GM-provided "plot hooks" and "quests" are not among them. I've not accused anyone of anything, and I don't think I've used the phrase "limiting player freedom". But anyway, I talked about [I]me as GM working with players to establish backstory etc[/I]. I didn't say anything about who has "ownership" of those elements, who may be at liberty to change them, to reveal them to be illusions or false rumours or whatever. But it is precisely the [I]ownership[/I] aspect of bastions that you are criticising: you want this player-created element of the fiction to be fair game for the GM. I didn't say anything about me assigning a deity to a cult from a backstory. I said "Do they see their explosive-obsessed Dwarf as something like a Tinker Gnome - in which case presumably the forgotten temples are to Reorx and the Greygem?", and went on to talk about working with players to establish the backstory, setting etc elements. It would be the player doing the assigning, not me. As to whether or not it is bad for a GM to want to keep a number of gods limited - I don't think that is bad. Nor is it bad for a player to want to introduce a new god. It's probably not possible to satisfy both those wants at once, at least if they are understood literally. Hence the need to work together. Among other things, it is colour. A lot of what happens in RPGing is colour. The funny accent the PC speaks in is colour. In most games, the cut of a characters hat or cape is colour. Most of the time whether a gemstone is a sapphire or a ruby is colour. The bastion, at a minimum, establishes some colour, and also - as I understand it - gives the player a little mini-game to engage in outside of play sessions. It also seems to me to have the potential to be more than colour - besides the minor benefits the player might get for their PC from the productive activities that occur in the bastion, there is the possibility that the PC establishes a reputation related to their bastion, which then matters to NPCs they meet. And other stuff like that. None of these ways the bastion might matter to a player in play is undermined by the fact that the GM can't make it into something that is at stake in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
Top