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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Chaosmancer" data-source="post: 9480206" data-attributes="member: 6801228"><p>Zooming in on this. What counts? </p><p></p><p>I recently was discussing things with a DM. One of their players was a bit brusque with a shopkeep who was pressing them about a personal issue. The Shopkeep was trying to be nice, but the PC took it as a complete stranger trying to dig into their personal life, and responded a bit harshly. So the DM had the Shopkeep burst into angry tears and throw them out of the shop. If that had been a hireling, would that be enough to break their loyalty? </p><p></p><p>What if the PCs decide to defy the Evil Overlord and his Evil Plans. Clearly such a figure would retaliate against them correct? And surely since they invited such attention, they have put their home in imminent danger, right? </p><p></p><p>And that is the problem. You may have a clear idea in your mind of about what constitutes these things. What behavior would cause a loss of loyality, what makes for putting their home in danger. But the players might not agree with your assessment, They in fact have no clue what you might decide counts. Oops, turns out that creepy statue they found is actually a cursed artifact, so now their Bastion is cursed with undeath and all their servants died. Too bad they had just grabbed it and didn't bother to research it, right? </p><p></p><p>And this is why I feel like it is fine to be a player's decision what goes on in their home turf. Because it prevents miscommunication and mismatched expectations.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9480206, member: 6801228"] Zooming in on this. What counts? I recently was discussing things with a DM. One of their players was a bit brusque with a shopkeep who was pressing them about a personal issue. The Shopkeep was trying to be nice, but the PC took it as a complete stranger trying to dig into their personal life, and responded a bit harshly. So the DM had the Shopkeep burst into angry tears and throw them out of the shop. If that had been a hireling, would that be enough to break their loyalty? What if the PCs decide to defy the Evil Overlord and his Evil Plans. Clearly such a figure would retaliate against them correct? And surely since they invited such attention, they have put their home in imminent danger, right? And that is the problem. You may have a clear idea in your mind of about what constitutes these things. What behavior would cause a loss of loyality, what makes for putting their home in danger. But the players might not agree with your assessment, They in fact have no clue what you might decide counts. Oops, turns out that creepy statue they found is actually a cursed artifact, so now their Bastion is cursed with undeath and all their servants died. Too bad they had just grabbed it and didn't bother to research it, right? And this is why I feel like it is fine to be a player's decision what goes on in their home turf. Because it prevents miscommunication and mismatched expectations. [/QUOTE]
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