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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="Lanefan" data-source="post: 9480283" data-attributes="member: 29398"><p>Fair enough, to a point.</p><p></p><p>What's never made sense to me about (far too many) wandering monster tables is that some or even all of the monsters on the list only appear as wanderers and don't otherwise have any place in the dungeon (or area, if outdoors).</p><p></p><p>Here, for example, if the only Bugbears in the dungeon are going to be those I happen to roll on the wanderers table then it can quickly become a stretch to explain their presence if anyone bothers to investigate - which, while not guaranteed, is also by no means unheard of.</p><p></p><p>Sorry, but I don't see how this surprise piece fits in with the point you're making otherwise.</p><p></p><p>Until and unless players start asking things like "If that guy was here all along why are we only now being made aware of him?", or raise points like "We would have caught this spy in our vetting process before she ever had a chance to get started".</p><p></p><p>Then IMO those shows are being poorly written. A prime example is Doctor Who, which ignores its own pre-established fiction at nearly every opportunity and in so doing makes itself a lesser thing IMO.</p><p></p><p>Perhaps I wasn't clear with my example, I'll try again. The original version:</p><p></p><p></p><p>The month after Auril is Eolna, and by the time the player tries for the retcon play has progressed to the in-game date of Eolna 32. All the stuff in the example above - the meeting with the King, the King's subsequent death*, various fallout from both those events, etc. - <em>has already happened in play</em> and been roleplayed through.</p><p></p><p>The requested retcon that adds two days means the meeting with the King could not have taken place, even though it was played out at the time as having happened. Any resulting fallout from that meeting could also not have happened, meaning a whole lot of play already done at the table just got invalidated.</p><p></p><p>Does that make my concerns clearer?</p><p></p><p>* - this death could have been any of</p><p>a) a scripted and locked-in plot point, or</p><p>b) a known deadline the party had to beat (e.g. the King had been cursed to die at the next full moon), or</p><p>c) somehow caused by a different played party (in a multi-party game) which locks in the timing for everyone</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9480283, member: 29398"] Fair enough, to a point. What's never made sense to me about (far too many) wandering monster tables is that some or even all of the monsters on the list only appear as wanderers and don't otherwise have any place in the dungeon (or area, if outdoors). Here, for example, if the only Bugbears in the dungeon are going to be those I happen to roll on the wanderers table then it can quickly become a stretch to explain their presence if anyone bothers to investigate - which, while not guaranteed, is also by no means unheard of. Sorry, but I don't see how this surprise piece fits in with the point you're making otherwise. Until and unless players start asking things like "If that guy was here all along why are we only now being made aware of him?", or raise points like "We would have caught this spy in our vetting process before she ever had a chance to get started". Then IMO those shows are being poorly written. A prime example is Doctor Who, which ignores its own pre-established fiction at nearly every opportunity and in so doing makes itself a lesser thing IMO. Perhaps I wasn't clear with my example, I'll try again. The original version: The month after Auril is Eolna, and by the time the player tries for the retcon play has progressed to the in-game date of Eolna 32. All the stuff in the example above - the meeting with the King, the King's subsequent death*, various fallout from both those events, etc. - [I]has already happened in play[/I] and been roleplayed through. The requested retcon that adds two days means the meeting with the King could not have taken place, even though it was played out at the time as having happened. Any resulting fallout from that meeting could also not have happened, meaning a whole lot of play already done at the table just got invalidated. Does that make my concerns clearer? * - this death could have been any of a) a scripted and locked-in plot point, or b) a known deadline the party had to beat (e.g. the King had been cursed to die at the next full moon), or c) somehow caused by a different played party (in a multi-party game) which locks in the timing for everyone [/QUOTE]
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