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Dungeon Master's Guide Bastion System Lets You Build A Stronghold
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9480574" data-attributes="member: 6802378"><p>If the rules were "broken" this should can be fixed easily with house rules. </p><p></p><p>My opinion is if a player enjoys too much adding details about the bastion, for example creating a background for each hireling or grog, this is not happy if his cute Flora the halfling gardener to be killed by gnolls because dices told there was a raid. Then player and DM should talk and agree Flora wasn't killed but KO for a long time and instead creating a new character as hireling Flora returns to the bastion. </p><p></p><p>Maybe in a later sourcebook there are rules about "sidekicks" as PCs' companions. Then the hirelings created by the players for the bastion could become "sidekicks". These would be like classes with a simpler leveling up, style survivor classes from Van Ritchen's Guide 5e.</p><p></p><p>DM should allow to start to create a bastion but the reward or bonus should be lower, for example a level 1 magic item would need more time to be crafted. </p><p></p><p>If the players worry too much about to keep the bastion, this shouldn't be damaged easily by fault of a bad roll of dices. The DMs should try to respect those secondary characters created by the players, for example the potential love interest or the family of the PC.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9480574, member: 6802378"] If the rules were "broken" this should can be fixed easily with house rules. My opinion is if a player enjoys too much adding details about the bastion, for example creating a background for each hireling or grog, this is not happy if his cute Flora the halfling gardener to be killed by gnolls because dices told there was a raid. Then player and DM should talk and agree Flora wasn't killed but KO for a long time and instead creating a new character as hireling Flora returns to the bastion. Maybe in a later sourcebook there are rules about "sidekicks" as PCs' companions. Then the hirelings created by the players for the bastion could become "sidekicks". These would be like classes with a simpler leveling up, style survivor classes from Van Ritchen's Guide 5e. DM should allow to start to create a bastion but the reward or bonus should be lower, for example a level 1 magic item would need more time to be crafted. If the players worry too much about to keep the bastion, this shouldn't be damaged easily by fault of a bad roll of dices. The DMs should try to respect those secondary characters created by the players, for example the potential love interest or the family of the PC. [/QUOTE]
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