Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9480745" data-attributes="member: 42582"><p>So, I don't believe my house is insured against laser attacks from Mars. Do you know why this doesn't keep me awake at night, worried about losing my house and being unable to replace it? Because there are no lasers on Mars, and hence my house is not going to be attacked by lasers from Mars.</p><p></p><p>Why are you worried about PCs doing things to ridiculous extremes? Why do you need to worry about bringing home consequences of ridiculous actions?</p><p></p><p>(That's before we get to the question of *why would <em>the bastion</em> have to be a place where those consequences are visited.)</p><p></p><p>The poor players, railroading themselves into having their little bastion minigame, or enjoying the colour of having a family, because the GM can't bring home consequences to those bits of the shared fiction . . .</p><p></p><p>I mean, when the GM has NPCs do ridiculous things, the players don't get to decide what consequences follow those NPCs into their hideouts, and among their families, and so on. Yet the game goes on!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9480745, member: 42582"] So, I don't believe my house is insured against laser attacks from Mars. Do you know why this doesn't keep me awake at night, worried about losing my house and being unable to replace it? Because there are no lasers on Mars, and hence my house is not going to be attacked by lasers from Mars. Why are you worried about PCs doing things to ridiculous extremes? Why do you need to worry about bringing home consequences of ridiculous actions? (That's before we get to the question of *why would [I]the bastion[/I] have to be a place where those consequences are visited.) The poor players, railroading themselves into having their little bastion minigame, or enjoying the colour of having a family, because the GM can't bring home consequences to those bits of the shared fiction . . . I mean, when the GM has NPCs do ridiculous things, the players don't get to decide what consequences follow those NPCs into their hideouts, and among their families, and so on. Yet the game goes on! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Master's Guide Bastion System Lets You Build A Stronghold
Top